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  • Attention mobile phone developers: Invite to Film Victoria and Autodesk lunch at GDC Film Victoria and Autodesk are hosting a mobile phone networking lunch at GDC, San Francisco this year. Mobile phone publishers will also be invited and it will offer a great networking opportunity. All Australian and New Zealand mobile phone developers are welcome. All interested games developers please contact Tim Reid E: tim.reid@film.vic.gov.au no later than 3 March if you would like to be invited.
  • Triple J's weekly Hack program had a small feature last Thursday on the potential upside to the current wave of downsizing and closures in the games industry. They have a chat with two recently redundant game developers from well known local game companies that have made the move to indie games development. John Passfield, co-founder of Krome Studios and previous Creative Director at Pandemic Brisbane, has gone full circle and joined the small Brisbane independent group, 3 Blokes Studios. John…
  • I might as well upload my folio as it stands... SO!
  • ABC TV and Screen Australia have announced the Serious Games Initiative, at the Australian Independent Documentary Conference being held in Adelaide. The initiative, an Australian first, aims to take games beyond just the pure entertainment factor. Instead, Serious Games is a broad term used to describe games with an educational value, which raise awareness of important contemporary issues by providing an engaging and enlightening gaming experience. The initiative calls for game ideas that…
  • Ok folks, I've encoded and uploaded the final batch of the Game Connect: Asia Pacific 2008 conference videos I captured for our youtube channel, and you can find them all listed in playlists on our media page (link at the end of this news item, or you can simply click on the media button up the top there). The final sessions available consists of these great talks: No so casual anymore - Popcap How to lose your team in 10 steps - 2K Australia Teaching artists to code - Matt Ditton from Pandemic…
  • Melbourne developer, Firemint, have secured their spot as a leading mobile developer by nabbing yet another prestigious award. This time, they're the recipient of the "Excellence in Connectivity" award for their upcoming racing game Firemint Real Racing at the International Mobile Gaming Awards at the Mobile World Congress in Barcelona, Spain. The connected features in Firemint Real Racing include video replay uploads to YouTube, and a dedicated web site with best times for each driver... "I'm…
  • State Library of Victoria and Dissecta Present Puzzle Quest: Galactrix - The A.I. Doesn't Cheat! with Steve Fawkner, Infinite Interactive Sponsored by Infinite Interactive Next Week, Tuesday 24th February 2009. A free event from 6:30pm to 8pm. At the State Library of Victoria, Melbourne. Dissecta is pleased to present Steve Fawkner and key members of the Puzzle Quest: Galactrix team who will discuss the creation of their much-anticipated sequel, with many insights into their creative processes…
  • Tony Albrecht has contributed his story of redundancy to Kotaku in an article which contains a few life changing stories of game developers that have been let go of their job in this time of economic downturn. The ex-Rat Bag and ex-Pandemic senior programmer describes how he was well prepared for it this time round and how he was able to bounce right back up after losing his job at Pandemic... When I was told this time, I fired off a couple of emails and updated my blog to let people know that…
  • Back to low poly Austrian grenadier project. Here’s how it looks with normal maps. Now it would be time to add hand painted bump mapping for smaller details. It’s kinda funny- I’ve never really been into history of this particular period, not even when I was still considering myself “a historian” but uniforms from that era are so dashing and attractive for game dev that I just can’t let them be. I am still dreaming about making an FPS napoleonic shooter (that’s why I am bothering with this…
  • Redmile Entertainment are in dire straights. The publisher for two games including Heroes over Europe which is in development at IR Gurus/Transmission Games, and Sin City (which IR Gurus/Transmission Games were working on before it was passed on to another developer) has released a document on the concerns of the company and what it must do to stay afloat. One paragraph in the report explains bluntly that if Redmile cannot get an increased amount credit within the next 30 days, it will cease…