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  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Melbourne developer, Firemint, have secured their spot as a leading mobile developer by nabbing yet another prestigious award. This time, they're the recipient of the "Excellence in Connectivity" award for their upcoming racing game Firemint Real Racing at the International Mobile Gaming Awards at the Mobile World Congress in Barcelona, Spain. The connected features in Firemint Real Racing include video replay uploads to YouTube, and a dedicated web site with best times for each driver... "I'm…
  • State Library of Victoria and Dissecta Present Puzzle Quest: Galactrix - The A.I. Doesn't Cheat! with Steve Fawkner, Infinite Interactive Sponsored by Infinite Interactive Next Week, Tuesday 24th February 2009. A free event from 6:30pm to 8pm. At the State Library of Victoria, Melbourne. Dissecta is pleased to present Steve Fawkner and key members of the Puzzle Quest: Galactrix team who will discuss the creation of their much-anticipated sequel, with many insights into their creative processes…
  • Tony Albrecht has contributed his story of redundancy to Kotaku in an article which contains a few life changing stories of game developers that have been let go of their job in this time of economic downturn. The ex-Rat Bag and ex-Pandemic senior programmer describes how he was well prepared for it this time round and how he was able to bounce right back up after losing his job at Pandemic... When I was told this time, I fired off a couple of emails and updated my blog to let people know that…
  • Back to low poly Austrian grenadier project. Here’s how it looks with normal maps. Now it would be time to add hand painted bump mapping for smaller details. It’s kinda funny- I’ve never really been into history of this particular period, not even when I was still considering myself “a historian” but uniforms from that era are so dashing and attractive for game dev that I just can’t let them be. I am still dreaming about making an FPS napoleonic shooter (that’s why I am bothering with this…
  • Redmile Entertainment are in dire straights. The publisher for two games including Heroes over Europe which is in development at IR Gurus/Transmission Games, and Sin City (which IR Gurus/Transmission Games were working on before it was passed on to another developer) has released a document on the concerns of the company and what it must do to stay afloat. One paragraph in the report explains bluntly that if Redmile cannot get an increased amount credit within the next 30 days, it will cease…
  • Chris here. This short video is a announcement for a project and website that will be released on April 1st. :) Stay tuned! --------------------------------------------- Visuals are copyright © 2009 Chris Watts for the purposes of folio creation and game concept promotion. Background Music is used under creative commons. The track is 'Entering the Stronghold" made by Denny Schneidemesser and can be found here http://www.newgrounds.com/audio/listen/173680
  • There's a great article up at Smartcompany.com.au on Infinite Interactive CEO and designer, Steve Fawkner. Steve talks about some of the serious challenges that lay ahead for Infinite Interactive, and pretty much every other game company in the industry. With the issues like publisher funding, the rampant piracy, and the downturn from the current global recession, Steve says 2010 is going to be one tough year... (Steve Fawkner) "The sales last year were great. They call it a recession proof…
  • AustralianGamer and Cnet have both compiled a great feature up covering games that are coming out this year from local game developers. While Cnet's list contains some small inaccuracies, both are quite an informative list covering pretty much all the notable titles that are (or believed to be) coming out this year. There is a surprise mention in AustralianGamer's list, with the Godfather II game being link to the very low keyed Electronic Arts studio in Melbourne... Their latest project is the…
  • I need a new Job...
  • Namco Bandai has declared its intentions to completely buy out D3, the publisher that's heavily involved with the Puzzle Quest series of games developed by Melbourne developers, Infinite Interactive. D3 shareholders have already agreed to a 70% acquisition of shares to Namco Bandai, with the rest planned for purchase at a later date. Bandai Namco has cited many reasons for the acquisition, but the one most relevant to Puzzle Quest and Infinite Interactvie is the "use of Bandai Namco Games…