Redmile Entertainment are in dire straights. The publisher for two games including Heroes over Europe which is in development at IR Gurus/Transmission Games, and Sin City (which IR Gurus/Transmission Games were working on before it was passed on to another developer) has released a document on the concerns of the company and what it must do to stay afloat. One paragraph in the report explains bluntly that if Redmile cannot get an increased amount credit within the next 30 days, it will cease…
There's a great article up at Smartcompany.com.au on Infinite Interactive CEO and designer, Steve Fawkner. Steve talks about some of the serious challenges that lay ahead for Infinite Interactive, and pretty much every other game company in the industry. With the issues like publisher funding, the rampant piracy, and the downturn from the current global recession, Steve says 2010 is going to be one tough year...
(Steve Fawkner) "The sales last year were great. They call it a recession proof…
AustralianGamer and Cnet have both compiled a great feature up covering games that are coming out this year from local game developers. While Cnet's list contains some small inaccuracies, both are quite an informative list covering pretty much all the notable titles that are (or believed to be) coming out this year.
There is a surprise mention in AustralianGamer's list, with the Godfather II game being link to the very low keyed Electronic Arts studio in Melbourne...
Their latest project is the…
Namco Bandai has declared its intentions to completely buy out D3, the publisher that's heavily involved with the Puzzle Quest series of games developed by Melbourne developers, Infinite Interactive. D3 shareholders have already agreed to a 70% acquisition of shares to Namco Bandai, with the rest planned for purchase at a later date.
Bandai Namco has cited many reasons for the acquisition, but the one most relevant to Puzzle Quest and Infinite Interactvie is the "use of Bandai Namco Games…
Interested in making games? Join us in the tsumea indie game development initiative.
For a long while, many people have suggested that we utilise some of the talents that frequent this site to start mods or collaborate together on game projects. With the rise of casual gaming and the popularity of small independently developed games (as well as the large number of tools and applications to make them), it feels like the perfect time to get a tsumea game development initiative happening with a…
I'm a bit late with this one but those crafty guys at Kotaku have been snooping on Pandemic staff and their personal blogs to suss out some Dark Knight media, and it looks like they have scored some success.
Michael Pryor, 3D environment artist at Pandemic Studios Brisbane, had some really great looking screen shots of what we can safely assume are from the Dark Knight game. It probably hasn't helped that Michael has pulled down those shots from his blog, but Kotaku saved some smaller versions…
The latest Stormrise trailer released by Sega shows off the whip select feature custom made for console gamepads. Although the female narrative sounds a bit like Unreal Tournament 2004, it looks like Creative Assembly Australia are definitely delivering the goods as the game looks great and the interface is very sleek indeed.
Reports have come in confirming that the remaining employees at Pandemic Studios Brisbane have been let go after losing their bid in getting publisher interest for their Wii game called "The Next Big Thing" in the hope of finishing its development.
The open world reality show game was in production for the Wii by the second team at Pandemic Studios Brisbane before owner and publisher Electronic Arts let many staff go and cut loose the studio in early January. The final dozen or so remaining…