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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Yahtzee has finally reviewed a locally developed game in his Zero Punctuation segment at The Escapist website. The game to take the brunt of his distinctively humorous and entertaining yet brutally honest reviewing style is Star Wars: The Force Unleashed on the Wii, developed by Brisbane based Krome Studios. Yahtzee doesn't hold back in picking apart the problems and flaws in SW:FU, however, he does a great job in avoiding ill-will to any Kromans who might get offended by his review by placing…
  • Brisbane, Australia, 3rd October 2008 - FUZZYEYES have come up with an strange but interesting method to promote their new game – free downloads through mobile phone stickers. FUZZYEYES will be announcing their new game – Edge of Twilight at the Tokyo Game Show held in Makuhari Messe, Chiba, Japan from 9th October - 12th October 2008. Using a Japanese technology - the QR Code, these will be placed on the back of the metallic fashion stickers designed for the mobile. The local attendees will be…
  • MELBOURNE – Tuesday 7 October, 2008 – The Game Developers Association of Australia today announced that Zareh Nalbandian, Co-founder and Managing Director of Animal Logic, has been added as a Keynote Speaker for the Game Connect Asia Pacific (GCAP) program. Animal Logic is one of the world's most highly regarded animation and visual effects studios and Zareh will utilise GameConnect Asia Pacific (GCAP), Australia’s premier game development event, to provide insight into the company’s recent…
  • quick concepts
  • Second Post for today!! I'm on fire. These are just a few of my first 2d images done with a wacom. They were both for a mini design document.
  • Hey guys this is a quick screen shot of my first ever building. Tell me what you think...
  • Hey guys I started on this today I hope to have it textured by tonight, if not tomorrow. edit: Ok so I got lazy with this one left it on the back burner while working on that bride... I wish I could have my time again on this one, I would totally done it differently... anyway heres where I'm at now. I think the head is looking good I've just got to tighten the seams and fix the arms.
  • Early Bird Registration Closes TOMORROW! Zareh Nalbandian has been added as a keynote speaker to the Program for Game Connect: Asia Pacific, Australia's premier game development event. Zareh is the co-founder and Managing Director of Animal Logic, one of the world's most highly regarded animation and visual effects studios. Animal Logic have recently announced a push into the video game space, and Zareh will share his perspectives both on the company's film pedigree (with titles such as the…
  • The 48 hour game making challenge concluded yesterday, with the winning team announced! The judges, which consisted of John Passfield (Creative Director at Pandemic Studios), Gordon Moyes (Executive Producer with Krome Studios), Jackie Turnure (Head of Development and Production at Hoodlum) and Yahtzee, looked over all the games submitted and chose the six manned team Sif90 for their very creative 'Melonauts' game, with honourable mentions going to the teams of Echidna, Pre-Emptive Revenge,…
  • The IGDA gameOn 48 hour game making challenge is being held this weekend, and we're very much looking forward to seeing the final entries that get submitted this afternoon! I was given the fantastic opportunity to come up with the three keywords that all teams must use for their entries, and I decided to make a little video presentation to announce it. Check it out below! If you'd like to see a higher quality version, you can grab it off our site here! Be sure to check out the live-feed view of…