Want to take your animation skills to the next level? The Academy of Interactive Entertainment is delighted to be able to offer the opportunity to learn from one of the best in the business, Simon Allen, in a series of workshops coming to Sydney, Melbourne and Canberra. Fresh from working on Disney•Pixar's WALL•E, Simon will share his knowledge and skills gained from years of producing high quality feature film animation.
The two day Animation Masterclass will cover all aspects of crafting and…
Daniel Purvis has written an exceptional article for The Escapist this week that covers all the trials and tribulations of bringing Blue Tongue's de Blob into reality.
The article tells the extraordinary story of de Blob, starting from the discovery of the indie game demo of that de Blob was based on and where Blue Tongue was at the time, the challenge for Blue Tongue in prototyping and bringing the concept into a marketable package, the involvement of specific people who convinced corporate to…
It's been a big part of the news lately, the financial crisis in America, a huge economic collapse predicted to cause a global depression. With such disaster forecasted, and as the American dollar plumments, I thought I would fire two quick questions to Game Developers' Association of Australia (GDAA) president, Tom Crago, on his thoughts on what it all means for the games industry. If you have any thoughts and predictions on how the games industry will fare, please do post it in our comments…
Yug and Oracle have two great studio tours and interviews with Infinite Interactive and Transmission Games, two very much well known Melbourne-based game developers.
At Infinite Interactive, the guys sit down with Steve Fawkner (CEO and Lead Designer) and Janene Fawkner (Producer) and chat about how Infinite Interactive came to be, their titles: Puzzle Quest, Galaxtrix, and NeoPets, as well as various other topics like working at Infinite and the company's very low turnover rate (only three…
Yahtzee has finally reviewed a locally developed game in his Zero Punctuation segment at The Escapist website. The game to take the brunt of his distinctively humorous and entertaining yet brutally honest reviewing style is Star Wars: The Force Unleashed on the Wii, developed by Brisbane based Krome Studios. Yahtzee doesn't hold back in picking apart the problems and flaws in SW:FU, however, he does a great job in avoiding ill-will to any Kromans who might get offended by his review by placing…
Brisbane, Australia, 3rd October 2008 - FUZZYEYES have come up with an strange but interesting method to promote their new game – free downloads through mobile phone stickers.
FUZZYEYES will be announcing their new game – Edge of Twilight at the Tokyo Game Show held in Makuhari Messe, Chiba, Japan from 9th October - 12th October 2008. Using a Japanese technology - the QR Code, these will be placed on the back of the metallic fashion stickers designed for the mobile. The local attendees will be…
MELBOURNE – Tuesday 7 October, 2008 – The Game Developers Association of Australia today announced that Zareh Nalbandian, Co-founder and Managing Director of Animal Logic, has been added as a Keynote Speaker for the Game Connect Asia Pacific (GCAP) program.
Animal Logic is one of the world's most highly regarded animation and visual effects studios and Zareh will utilise GameConnect Asia Pacific (GCAP), Australia’s premier game development event, to provide insight into the company’s recent…