Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
We've finally received a response from Brett Patterson, CEO and Lead Programmer, Firelight Technologies / FMOD, in regards to our There's something about Torus Games article which I'm very pleased with since it completes the article with all the Ceo's and founders of companies that are linked to Torus Games. If you're interested in a bit of local industry history, you're in for a treat! Check it out!
Brett Patterson, CEO and Lead Programmer, Firelight Technologies / FMOD
When did you start at…
Congratulations are in order for Melbourne's Blue Tongue who released their highly anticipated Wii puzzle / action game, de Blob, last week. Seventeen game reviews have given the game a glowing 83 percent average on Metacritic, with one local gaming website stamping the game with a perfect ten out of ten score. Reviewers have applauded the developers behind de Blob for its highly polished visuals, unique and fun game concept, and the entertaining and humorous story. The review from IGN sums up…
Hi guys this is pretty old and I cant find the colour version, I did this 2 years ago as a major project at the AIE. This is the first movie in 3D I ever did... so go easy :P
I made this Spider Robot a while ago and I've done some animation cycles for it here's the first a jump.
I've done some more but they need some tweaking so here's the first finished one.
The 48 hour challenge blog is NOW OPEN:
http://48hrgamingcomp.wordpress.com/
Oct 1st - Tips for Game Designers
Time: Oct 1 2008, 5.00 - 6.00 pm
Venue: the Glasshouse, CIP Kelvin Grove
Pandemic Studios Lead Designer Morgan Jaffit discusses games design as a potential career path as well as giving you all the essential hints and tips for the 48 Hr Game-Making Tournament. An essential talk for the 48 hour challengers and an opportunity for others to meet some of the team members and pick up some…
Indie game by previous 2k Australia producer, Tony Oakden, recieves 3rd place in a September roundup of the best independent games judged by a panel at gametunnel.com. Download it now!
I stumbled upon a tiny write up on Slashdot about Game Tunnel's little indie round up this morning, and being a revitalised fan of casual and indie games, I had to check out the games that made the cut. Top of the list were The Spirit Engine 2, a side scrolling RPG game that looks so polished, it's hard to…
Registrations for Game Connect: Asia Pacific 2008 Conference have now opened.
Register now to take advantage of early bird registration rates and experience all the conference has to offer from as little as $400 for members.
For a full list of registration options and rates or to register for GCAP 08 ‘CLICK HERE’
Conference Program Released!
Coinciding with the opening of conference registrations, the program for the GCAP 08 Conference has now been released. This years program brings together…
Kotaku reports that the ABC has apologised for the absolutely terrible discussion on games censorship in Australia on 'Q&A' back in late July. In a response to a lengthy complaint sent in by Daniel Silk who was more than disappointed by the segment, the ABC wrote back with an apology and acknowledged some of the information that presenter Tony Jones gave in the discussion was confusing and misleading, with particular mention to the statement he made that there was no ratings system for…
Krome Studios joins LucasArts who are basking in the glow of the outstanding sales of Star Wars: The Force Unleashed. Marketwatch.com reports that Star Wars: The Force Unleashed has sold 1.5 million units worldwide since its release a week ago, becoming the fastest selling Star Wars game ever as well as the best selling game to come from LucasArts. Although we probably won't find out how many of those units were Krome's share, it's great news for the Brisbane based studio (with teams in…