Hey Guys !
Please comment on my work it really helps me to progress. Also keep in mind it's my first building so I have a lot of room to grow and experiment.
Thanks!
Destructoid have a "First Jimpressions" of Edge of Twilight taken from a hands-on experience shown at the Tokyo Game Show 2008. It's a nice brief run through of the Steam-punk themed action game from Bisbane developers, Fuzzyeyes Studios, and describes some of the environment and gameplay experience from the demo they received...
The game is shaping up to be pretty darn good, even if the gameplay fundamentals are not screaming originality. From what I've seen, the combat looks very solid, and…
Yahtzee has written an opinion piece on the game censorship issue in Australia at news.com.au, and how it's affecting the artistic integrity of certain genres reaching our shores. The popular Zero Punctuation reviewer cites recent games like No More Heroes and gives specific mention to the Silent Hill series of games where horror is a major factor of the experience but that aspect is watered down to fit our highest MA15+ classification. The issue is raised in light of the recent classification…
Yug is starting a new series of features at AustralianGamer on the educational institutions in Australia offering game related courses. Yug will be visiting each one to suss out what they provide to those interested in getting into game development, starting off at Bond University in Queensland...
Overall I was extremely impressed with the setup and professional 'real world' approach bond was taking to their Computer Games course and facilities. I personally think their focus on giving students…
The deadline for nominations for the GDAA Awards has been extended until COB Friday 24 October. The GDAA is presently accepting nominations in both the professional and independent categories. Games must have been released between 1 November 2007 and 31 October 2008. Nominations for the Independent Awards are free. Nominate now!
Melbourne, Australia - Monday, 13 October 2008 - Nocturnal has unveiled Flowerworks™, an original PC casual game.
Flowers and fireworks usually don't mix, but Flowerworks™ turns nature on its head in this accessible and original title. Flowerworks™ combines puzzle, exploration and action elements in an addictive, explosive adventure.
The player takes the role of Follie, a sassy alien gardener who crash-lands on an unknown planet. Horrified by the planet's lack of style, she brings it to life by…
Want to take your animation skills to the next level? The Academy of Interactive Entertainment is delighted to be able to offer the opportunity to learn from one of the best in the business, Simon Allen, in a series of workshops coming to Sydney, Melbourne and Canberra. Fresh from working on Disney•Pixar's WALL•E, Simon will share his knowledge and skills gained from years of producing high quality feature film animation.
The two day Animation Masterclass will cover all aspects of crafting and…
Daniel Purvis has written an exceptional article for The Escapist this week that covers all the trials and tribulations of bringing Blue Tongue's de Blob into reality.
The article tells the extraordinary story of de Blob, starting from the discovery of the indie game demo of that de Blob was based on and where Blue Tongue was at the time, the challenge for Blue Tongue in prototyping and bringing the concept into a marketable package, the involvement of specific people who convinced corporate to…
It's been a big part of the news lately, the financial crisis in America, a huge economic collapse predicted to cause a global depression. With such disaster forecasted, and as the American dollar plumments, I thought I would fire two quick questions to Game Developers' Association of Australia (GDAA) president, Tom Crago, on his thoughts on what it all means for the games industry. If you have any thoughts and predictions on how the games industry will fare, please do post it in our comments…
Yug and Oracle have two great studio tours and interviews with Infinite Interactive and Transmission Games, two very much well known Melbourne-based game developers.
At Infinite Interactive, the guys sit down with Steve Fawkner (CEO and Lead Designer) and Janene Fawkner (Producer) and chat about how Infinite Interactive came to be, their titles: Puzzle Quest, Galaxtrix, and NeoPets, as well as various other topics like working at Infinite and the company's very low turnover rate (only three…