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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Yesterday, I received an intriguing question from a 47 year old woman who's interested in entering the games industry as a game tester, a field that is commonly known to be taken up mostly of young males. In this day and age where there are different sorts of games for a very wide variety of people, it makes perfect sense to get varying types of people for the job, and I can imagine some real benefits for games that are tested by a different mindset from that of young men. Different games…
  • PocketGamer have an interview with Firemint CEO, Robert Murray, on their highly anticipated Real Racing mobile game. Rob provides some thoughts on the connectivity and social features of Real Racing which he believes will be the benchmark for future games. Also on the discussion is the iPhone app store and the challenges of selling a title for that platform where people expect to only pay $10 for a premium quality game which developers could charge much more on other mobile platforms. From…
  • Hi and welcome to my page on the new Tsumea! I hope to upload some of my work soon. For the time being please visit my portfolio in progress. My resume can be viewed on my LinkedIn page. About me In December I will graduate with a Bachelor of Arts: Games Graphics Design at RMIT. I have finished my studies now and I am working on small game project with a couple colleagues. I am still working in retail. I am currently looking for a job in QA, design, level design or any other entry level…
  • My latest work, please give me feedback
  • Hey Guys ! Please comment on my work it really helps me to progress. Also keep in mind it's my first building so I have a lot of room to grow and experiment. Thanks!
  • Destructoid have a "First Jimpressions" of Edge of Twilight taken from a hands-on experience shown at the Tokyo Game Show 2008. It's a nice brief run through of the Steam-punk themed action game from Bisbane developers, Fuzzyeyes Studios, and describes some of the environment and gameplay experience from the demo they received... The game is shaping up to be pretty darn good, even if the gameplay fundamentals are not screaming originality. From what I've seen, the combat looks very solid, and…
  • Yahtzee has written an opinion piece on the game censorship issue in Australia at news.com.au, and how it's affecting the artistic integrity of certain genres reaching our shores. The popular Zero Punctuation reviewer cites recent games like No More Heroes and gives specific mention to the Silent Hill series of games where horror is a major factor of the experience but that aspect is watered down to fit our highest MA15+ classification. The issue is raised in light of the recent classification…
  • Yug is starting a new series of features at AustralianGamer on the educational institutions in Australia offering game related courses. Yug will be visiting each one to suss out what they provide to those interested in getting into game development, starting off at Bond University in Queensland... Overall I was extremely impressed with the setup and professional 'real world' approach bond was taking to their Computer Games course and facilities. I personally think their focus on giving students…
  • The deadline for nominations for the GDAA Awards has been extended until COB Friday 24 October. The GDAA is presently accepting nominations in both the professional and independent categories. Games must have been released between 1 November 2007 and 31 October 2008. Nominations for the Independent Awards are free. Nominate now!
  • Melbourne, Australia - Monday, 13 October 2008 - Nocturnal has unveiled Flowerworks™, an original PC casual game. Flowers and fireworks usually don't mix, but Flowerworks™ turns nature on its head in this accessible and original title. Flowerworks™ combines puzzle, exploration and action elements in an addictive, explosive adventure. The player takes the role of Follie, a sassy alien gardener who crash-lands on an unknown planet. Horrified by the planet's lack of style, she brings it to life by…