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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • The 48 hour challenge blog is NOW OPEN: http://48hrgamingcomp.wordpress.com/ Oct 1st - Tips for Game Designers Time: Oct 1 2008, 5.00 - 6.00 pm Venue: the Glasshouse, CIP Kelvin Grove Pandemic Studios Lead Designer Morgan Jaffit discusses games design as a potential career path as well as giving you all the essential hints and tips for the 48 Hr Game-Making Tournament. An essential talk for the 48 hour challengers and an opportunity for others to meet some of the team members and pick up some…
  • Indie game by previous 2k Australia producer, Tony Oakden, recieves 3rd place in a September roundup of the best independent games judged by a panel at gametunnel.com. Download it now! I stumbled upon a tiny write up on Slashdot about Game Tunnel's little indie round up this morning, and being a revitalised fan of casual and indie games, I had to check out the games that made the cut. Top of the list were The Spirit Engine 2, a side scrolling RPG game that looks so polished, it's hard to…
  • Registrations for Game Connect: Asia Pacific 2008 Conference have now opened. Register now to take advantage of early bird registration rates and experience all the conference has to offer from as little as $400 for members. For a full list of registration options and rates or to register for GCAP 08 ‘CLICK HERE’ Conference Program Released! Coinciding with the opening of conference registrations, the program for the GCAP 08 Conference has now been released. This years program brings together…
  • Kotaku reports that the ABC has apologised for the absolutely terrible discussion on games censorship in Australia on 'Q&A' back in late July. In a response to a lengthy complaint sent in by Daniel Silk who was more than disappointed by the segment, the ABC wrote back with an apology and acknowledged some of the information that presenter Tony Jones gave in the discussion was confusing and misleading, with particular mention to the statement he made that there was no ratings system for…
  • Krome Studios joins LucasArts who are basking in the glow of the outstanding sales of Star Wars: The Force Unleashed. Marketwatch.com reports that Star Wars: The Force Unleashed has sold 1.5 million units worldwide since its release a week ago, becoming the fastest selling Star Wars game ever as well as the best selling game to come from LucasArts. Although we probably won't find out how many of those units were Krome's share, it's great news for the Brisbane based studio (with teams in…
  • Some interesting news at gameindustry.biz on Qantm's new course offering. Qantm has announced a course tailered for designers who are eager to develop games on the iPhone platform. The new course starts at the London college early next year with Brisbane, Sydney, and Melbourne picking it up later on. From Gameindustry.biz... "The iPhone Course is a great example of education and industry working perfectly together. At Qantm we work very closely with commercial organisations, which yields great…
  • Conference 10 – 13 December 2008 Exhibition 11 – 13 December 2008 Suntec Singapore International Convention & Exhibition Centre, Singapore A SPECIAL INVITATION TO AUSTRALIA COMPANIES http://perth.siggraph.org/mailout/SA2008-AustraliaPavilion.pdf The Exhibition A diverse, energetic showcase of everything Asia and beyond have to offer in computer graphics and interactive techniques, from hardware and software developers to production studios, and country trade pavilions hosting the…
  • SYDNEY, Australia - September 22, 2008 - Home Entertainment Suppliers Pty Ltd (HES) announced today the development of Rugby League 2: World Cup Edition for Sony PlayStation®2, by leading games developer Sidhe Interactive. The game builds on the highly successful 2005 release of Rugby League 2, bringing updated and new content in time for the 2008 Rugby League World Cup. “Rugby League 2 was a massive success and gamers had been asking for an updated version for a long time,” said David Robles…
  • HI ALL. I have been interested in this comp for a while now and this weekend I have finally pulled my finger out. This is what I have so far.... Basically so far his name is PANE aka Guy Patterson. He was a gifted artist specialising in glass. One fate filled night whilst putting the finishing touches on the masterpiece that would forever stamp his name in the pages of history tradgedy struck. The war between Batman and The Joker had finally cime to an explosive end that distroyed nearly…
  • almost finished mesh.