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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Hey everyone , this is my first post. I had a bit of trouble yesterday cause well I was getting use to everything but take a look, criticise and give me lots of feedback!!!
  • Level Up is holding a Get in the game! workshop for those looking into breaking into the games industry. From the Level Up website... Our Get in the game! workshop gives budding game developers the information and tools to successfully break into the games industry. We outline the various careers available in the games industry and carefully detail the application process, from submitting your resume and portfolio through to interviewing with your potential employer. Most importantly, we…
  • One of my ideas. Enjoy. ;)
  • This year will see the first international competition to create a perfect computer game playing bot – a bot that you can't distinguish from a human player. The 2K Bot Prize Contest will take place this December, as part of the Symposium on Computational Intelligence and Games, in Perth, Western Australia. Australian game development company 2K Australia (creator of the award-winning BioShock) is providing a sizable prize of $7,000 cash plus a trip to their Canberra studio for the team that can…
  • Well, here is the second concept for my character. Just a quick sketch to get my ideas down on paper.. I'm still not happy with her, so she will change again. I have changed the dogs to wear armour. The two next to her are her bodyguards, so they will don some heavy equipment. I will probably only end up modelling her and the two main dogs, I may paint the rest into the background? We'll see. For the girl, she now has "Scene" hair! I have added an armband to her with a few stripey tails…
  • Overview Nominations close at COB 24 October 2008. No submissions will be received or acknowledged after this date. The GDAA Game Developer Awards are the annual awards for games developed by Australian or New Zealand game developers. The Awards are managed by the Game Developers Association of Australia (GDAA), with nominations encouraged in the lead-up to the Game Connect: Asia Pacific 2008 Conference and Trade Show. Categories - Best Game - Best New Start-Up (Adam Lancman Award) - Best…
  • Categories - Best Unsigned Game (Professional) - Best Unsigned Game (Indie) Decision This year, the winners of these categories will be determined by an expert panel, to be convened at Game Connect Asia Pacific, to be held at the Brisbane Hilton from 19-22 November 2008. Eligibility Criteria - Only games developed in Australia and New Zealand are eligible. - Games must be unreleased and unattached to a publisher as at 22 October 2008. - To be eligible for the Indie category, the development…
  • pssst! Wanna see something pretty cool? tsumea wiki is back, and it's much beefier and cooler than it used to be! The new tsumea wiki is running on Mediawiki, so if you're used to using and editing pages on Wikipedia, you'll have no problems with this. We've got Google maps and Google street view sorted out (which provided more than a few headaches to get in), and I'll write a short tutorial for anyone wanting to enter the location details of their studio themselves later on, but it looks…
  • For those planning to import their copy of Fallout 3 to avoid the silly changes to meet our games classification, you need not bother anymore. It looks like Fallout 3 developer, Bethesda, want to bypass any more problems that other countries might have with the use of morphine in-game by having the edited Fallout 3 that passed Australia's OFLC scrutiny to be the version that is distributed around the world come October. Bethesda VP, Pete Hines, has told Edge magazine... "We want to make sure…
  • It goes rather slowly but- hey, no rush, I am doing it for pleasure (at least this time). Having UV mapping in place I can now make high res version for normal mapping. I've divided character to three maps (flesh, cloth and shiny bits) to make things easier later on, when entire thing will get into engine and now I am going to try combining sculpting with bump map and baking results to normal / AOC maps (since I've just recently learned how to do it in Blender I do not have to jump to any…