Categories
- Best Unsigned Game (Professional)
- Best Unsigned Game (Indie)
Decision
This year, the winners of these categories will be determined by an expert panel, to be convened at Game Connect Asia Pacific, to be held at the Brisbane Hilton from 19-22 November 2008.
Eligibility Criteria
- Only games developed in Australia and New Zealand are eligible.
- Games must be unreleased and unattached to a publisher as at 22 October 2008.
- To be eligible for the Indie category, the development…
pssst! Wanna see something pretty cool? tsumea wiki is back, and it's much beefier and cooler than it used to be! The new tsumea wiki is running on Mediawiki, so if you're used to using and editing pages on Wikipedia, you'll have no problems with this. We've got Google maps and Google street view sorted out (which provided more than a few headaches to get in), and I'll write a short tutorial for anyone wanting to enter the location details of their studio themselves later on, but it looks…
For those planning to import their copy of Fallout 3 to avoid the silly changes to meet our games classification, you need not bother anymore. It looks like Fallout 3 developer, Bethesda, want to bypass any more problems that other countries might have with the use of morphine in-game by having the edited Fallout 3 that passed Australia's OFLC scrutiny to be the version that is distributed around the world come October. Bethesda VP, Pete Hines, has told Edge magazine...
"We want to make sure…
It goes rather slowly but- hey, no rush, I am doing it for pleasure (at least this time). Having UV mapping in place I can now make high res version for normal mapping. I've divided character to three maps (flesh, cloth and shiny bits) to make things easier later on, when entire thing will get into engine and now I am going to try combining sculpting with bump map and baking results to normal / AOC maps (since I've just recently learned how to do it in Blender I do not have to jump to any…
The eGames Expo will return to the Melbourne Exhibition Centre November 14 to 16 with all the biggest names in the business and newest products on show, promising to be the best eGames yet!
Staged alongside the new Digital Lifestyle Show, eGames will again give visitors the chance to great really 'hands on' with literally anything and everything from the world of electronic games and a greater focus on digital lifestyle.
The Digital Lifestyle Show and eGames Expo will form part of the…
An ITWire article has captured the indifferent words of an Australian Film insider during a conversation on the issue of an equal Government rebate for the local games industry that the film industry enjoys. The Australian Fim insider offered advice for the local games industry to keep it stronger, leaner, and much more robust. From ITWire...
"The problem with the games industry in this country," the insider said "is that it is full of many small studios that should be left on their own to see…
Gamasutra has finally got a post-mortem of BioShock, the FPS hit which was in part developed by 2K Australia. As usual with all post-mortems there, it's a great insight into the development scene behind projects, providing hindsights on what went right and wrong and what could have been done to better the process. The post-mortem also gives a greater understanding on how much the Australian team contributed to the blockbuster title. From Gamasutra...
Initially, Australia was intended to supply…
AnimfxNZ is a world-class conference dedicated to the state of the art in Animation, Games Visual Effects and Film Technology. The conference is held annually in one of the world's leading cities for Digital Media creation, Wellington, New Zealand. Now in its third year, AnimfxNZ 08 brings together a mix of international speakers including animated feature directors, vfx supervisors, digital artists and game developers, to present, share and interact with attendees from all over the world.…