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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Another idea for the comp. Pretty sure i am going ot go with this one. Il add more info soon as i am refining the story behind her etc. Cheers :)
  • IGN AU were at the Games Convention Asia 2008 where Game Developers' Association of Australia president (GDAA), Tom Crago, gave a presentation on the Australian games industry. Tom talked a bit about Team Bondi's L.A Noire, of which he said "could be the biggest budget videogame in development anywhere in the world. It would certainly... in terms of console titles, be in the top ten... LA Noire is a massive massive project." Tom also talked about L.A Noire's importance to the Austalian games…
  • This is a Mitsubishi Lancer Evo III. Built with 180 triangles. heres a link to the wireframe http://www.youtube.com/watch?v=HeBTENHlOFI
  • Hey everyone, Long time I havent been around here! I just thought i would show something that ive been working on for the past few weeks in my spare time. Hope you enjoy! Shes not a game model, no polycount limits and no texture sizes, just all flat colours using a simple skylight with HDR map in it and a single omni for lighting. Made her up purely for fun, and something totally different to my usual work. I hope you enjoy it :)
  • For all those currently considering courses for 2009 - come along to Australia's national screen arts and broadcast school to learn more and speak to a lecturer in the area you are interested in. For game development related courses, you can also find out more here. From 11:00 am to 3:00pm on Saturday September 20 AFTRS will be providing throughout the day : Lecturers on hand to talk to face to face from the following teaching areas: Screenwriting Directing Producing Game…
  • OK heres a street scene I did last year.
  • I made this car as part of an assignment at the AIE.
  • So I thought I should Upload some stuff coz i'm currently unemployed an I don't wanna be anymore. All of this stuff I did at the AIE in 2007.
  • Another idea for the challenge. Enjoy.
  • Melbourne developers, Big Ant Studios, have finally launched their website! The new site has news and information on Big Ant, profiles and screenshots of all the games they've worked on so far, and all the current job openings they have. All the usual stuff that a game developer website needs! It looks modern, clean, and functional. Check it out! Greetings and welcome to our brand-new web-site! Here you'll find everything you need to know about our company, people, culture and of course the…