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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • QANTM COLLEGE OPEN DAY, 2 AUGUST MID-YEAR INTAKE COMMENCES 25 AUGUST A career as a digital animator or interactive games developer may be rising on the horizon for interested students visiting Qantm College at Open Days in Sydney, Melbourne and Brisbane on Saturday 2 August 2008. Qantm College offers a wide range of degrees and diplomas in new and emerging industries, including games programming, animation, new media development and graphic design. The Qantm College Open Day provides an…
  • nothing that fancy to show&tell, just openGl rendering in a window, some winGUI debug text on top, some lights, boxes, a display list unit sphere, and a arbitary piece of geometry called out as a plane with a texture on it. some of the things behind the scens are more interesting, registing custom winclass, icon from tga, cursor from tga, code interface abstracted from dealing with message loop or opengl commands (the main application has just asked for a window, some boxes, some debug…
  • July - Landscape art competition judging has finished – check out the entries at 60Sox: http://60sox.org.au Aug 6th - back to base + landscape concept art comp winner announcements Time: Aug 6 2008, 5.00 - 6.30 pm Venue: the Glasshouse, CIP Kelvin Grove Krome Studios Snr. Level Designer Gaute Rasmussen talks about his role in building game worlds from the foundation up. As one of the judges for the Landscape Concept Art Competition, Gaute will also announce the winner at this session. Sept…
  • The tsumea modeller challenge #10 is sponsored by Big Ant Studios and Infinite Interactive Competition Rules: Open to Australians and New Zealanders only. STARTING DATE: Wednesday, 23rd of July, 2008. CLOSING DATE: Tuesday, 16th of December, Midnight. Yes, 4 and a half months Total! THEME: Design and model your own Superhero Villian, with one important proviso. Taking the cue from Chris Nolan's realistic and gritty approach to the Batman films, your villian *must* be modern-day and entirely…
  • We can see in various game developer hotspots around the world where successful game companies have spawned off many other companies in the same area as employees break away to start their own studio. Dallas, for example, was where Apogee Software (3D Realms) was based and where id software relocated. Ex-employees of those companies left to form Ritual Entertainment and ion Storm, making Dallas a hotbed for First person shooter games. Australia has its own similar stories, and during Alfred…
  • Pandemic Studios Brisbane are making the move to shinier new offices and are selling off this 40kg Destroy All Humans! spaceship which adorns their current studio on Ebay. Bidding starts at $1199 but the guys are willing to accept Latinum Bars or Federation Credits. From the bidding page... This UFO was made specifically for Pandemic Studios. The frame and body of the UFO is made entirely of steel and spot welded together. There is a light bulb socket in the centre of the UFO to provide an…
  • PalGN has an intriguing article on the games made by local developers, asking the question "What does an Australian game look like?". In light of the Australian film tax rebate, where film producers are given a generous rebate if the movie has some cultural relevance, PalGN sets out to identify the characteristics that makes our games uniquely "Australian", whether it be its development approach or anything that makes it stand out on the world stage of game development. What can Australian…
  • SymbioticA is running ‘Artists in the Science Shrine’, a seminar that will introduce the local arts/science community to the national and international opportunities and models of art/science organisations. Speakers include Denisa Kera (Transgenesis, Czech Republic) Marta de Menezes (Ectopia, Portugal) Anne Kienhuis (Arts & Genomics Center, Netherlands), Vicki Sowry (Australian Network for Art and Technology) MC: Oron Catts (SymbioticA, Australia). It will be held on Tuesday 22 July 2008,…
  • IGN have a preview of Sega Creative Assembly's newly announced post-apocalyptic RTS game, Stormrise. Although the preview taken from the E3 2008 conference last week is fairly brief, there are some interesting bits that is had from the write up. Notably... 1. The Brisbane studio has been working on it for the last three and a half years 2. It's currently at pre-alpha stage, with a release in planned for 2009 3. Unlike your typical RTS game, battle can take place in different levels or floors 4…
  • New Techniques for Acquiring, Rendering, and Displaying Human Performances. Who: Paul Debevec When: Monday 28 July, 6pm-8pm Where: Theatre 1, AFTRS Sydney http://www.aftrs.edu.au/aboutus/NewsEvents/News/aftrsandacmsiggraphpres… AFTRS and ACM SIGGRAPH present Paul Debevec 25 June, 2008 The Australian Film Television and Radio School, in conjunction with SIGGRAPH Asia 2008 presents an evening of exciting insights into the world of computer graphics and interactive techniques with Paul Debevec.…