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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Ive added new renders please give me feedback
  • Information on Team Bondi's L.A Noire has certainly been pretty scarce, and when any information can be gleamed on the ambitious detective thriller, it gets a few people in a dizzy. Like this blog for instance. Playstationlifestyle.net has caught wind of a two month old job ad on Team Bondi's website making a call for animators whilst mentioning that L.A Noire is in its final stretch of development, and the news is getting passed on to a few other gaming blogs... We're looking to expand our…
  • PALGN had a hands-on a preview of Avatar: Into the Inferno on the Wii, developed by THQ Studio Australia in Brisbane. They cover how the game fits in the Avatar series of cartoons, as well as the combat and puzzle elements (with the use of the Wii-mote) in the game itself, and ending their overall impressions of Avatar: Into the Inferno rather favourably... The attention to detail that we saw in Into the Inferno even just from the first couple of levels we experienced was quite impressive;…
  • LEADING CREATIVE MEDIA EDUCATOR TO AWARD TWENTY-FIVE SCHOLARSHIPS IN QUEENSLAND BRISBANE, 15 July 2008 – The SAE Institute, the world’s largest audio engineering, animation and film school, today announced a $1.5 million scholarship program in partnership with Qantm College, offering 25 scholarships in Queensland this year. With a combined value of $1.5 million, the SAE/Qantm Scholarship Program will provide 180 part scholarships, which encompass 50 per cent of tuition fees, and nine full…
  • QANTM COLLEGE OPEN DAY, 2 AUGUST MID-YEAR INTAKE COMMENCES 25 AUGUST A career as a digital animator or interactive games developer may be rising on the horizon for interested students visiting Qantm College at Open Days in Sydney, Melbourne and Brisbane on Saturday 2 August 2008. Qantm College offers a wide range of degrees and diplomas in new and emerging industries, including games programming, animation, new media development and graphic design. The Qantm College Open Day provides an…
  • nothing that fancy to show&tell, just openGl rendering in a window, some winGUI debug text on top, some lights, boxes, a display list unit sphere, and a arbitary piece of geometry called out as a plane with a texture on it. some of the things behind the scens are more interesting, registing custom winclass, icon from tga, cursor from tga, code interface abstracted from dealing with message loop or opengl commands (the main application has just asked for a window, some boxes, some debug…
  • July - Landscape art competition judging has finished – check out the entries at 60Sox: http://60sox.org.au Aug 6th - back to base + landscape concept art comp winner announcements Time: Aug 6 2008, 5.00 - 6.30 pm Venue: the Glasshouse, CIP Kelvin Grove Krome Studios Snr. Level Designer Gaute Rasmussen talks about his role in building game worlds from the foundation up. As one of the judges for the Landscape Concept Art Competition, Gaute will also announce the winner at this session. Sept…
  • The tsumea modeller challenge #10 is sponsored by Big Ant Studios and Infinite Interactive Competition Rules: Open to Australians and New Zealanders only. STARTING DATE: Wednesday, 23rd of July, 2008. CLOSING DATE: Tuesday, 16th of December, Midnight. Yes, 4 and a half months Total! THEME: Design and model your own Superhero Villian, with one important proviso. Taking the cue from Chris Nolan's realistic and gritty approach to the Batman films, your villian *must* be modern-day and entirely…
  • We can see in various game developer hotspots around the world where successful game companies have spawned off many other companies in the same area as employees break away to start their own studio. Dallas, for example, was where Apogee Software (3D Realms) was based and where id software relocated. Ex-employees of those companies left to form Ritual Entertainment and ion Storm, making Dallas a hotbed for First person shooter games. Australia has its own similar stories, and during Alfred…
  • Pandemic Studios Brisbane are making the move to shinier new offices and are selling off this 40kg Destroy All Humans! spaceship which adorns their current studio on Ebay. Bidding starts at $1199 but the guys are willing to accept Latinum Bars or Federation Credits. From the bidding page... This UFO was made specifically for Pandemic Studios. The frame and body of the UFO is made entirely of steel and spot welded together. There is a light bulb socket in the centre of the UFO to provide an…