videogamer.com recently interviewed Chris Mosely on their recent Looney Tunes development, focusing on how the game has been modified to suit the 3 platforms (360, Wii and PS2) and what it's like developing for each different platform.
The team knows the strengths and weaknesses of each platform so we develop each to `play to the strengths' during every stage of development. For example - the graphics on 360 are going to be the most hi-res, so, you create for that scope initially - and then the…
While the major consoles draw much of the attention in the games industry the mobile market is gearing up to capture masses of players, many of whom do not fall into the hardcore gamer category.
A report from Juniper Research predicts that mobile games will push past ringtones as the most popular mobile phone download, and end-user mobile phone revenue will top $A11.2 billion by 2009. With growth in India and Asia to set to grow exponentially from 10 to 40 million users in 2009.
Financial…
News.com.au has an article on how popular game development courses are at Uni. We've reported on the record applications that institutions such as Qantm and the Academy of Interactive Entertainment have had in past years, and the trend doesn't seem to be subsiding. News.com.au reports that Monash University has recorded a huge increase in interest for their game development courses for next year...
More than a quarter of Monash University's 300 IT applications are for multimedia games…
Gamespot AU have an interview up with Transmission Games CEO, Mike Fegan, on a whole matter of issues such as the recent buy-out (the studio was previously known as IR Gurus), what it means for the company, their new Sin City game currently in development, the AFL license, and of course, the 40 percent industry rebate...
MF: Our biggest problem is in the past, we've been totally ignored by the Federal Government. We're a legitimate part of the arts and technology sector. The other thing is once…
Kotaku reports that Call of Duty 4, which was available on Steam's online distribution platform for $US 49.95, has now increased to a whopping $US 88.50 for its Australian users. So, for roughly over a week, you could've had this game for a nice sum of $57 Australian dollars, but with the price change it's yours for around $101. Considering that you don't get the fancy packaging and still need to download the 6 gigs or so of data, I can't imagine anyone from Australia purchasing this from Steam…
Submitted by Sc0rpi0n
Sydney-based Perception, the developer behind "Stargate SG-1: The Alliance", an FPS game based on the Stargate SG-1 TV series that was cancelled in early 2006, have begun legal proceedings against their ex-publisher, the Austrian-based JoWood Productions AG, according to Perception's website. Perception are apparently just about to file damages against JoWood in excess of EUR 8 million.
From Perception's website:
"We are confident that the outcome of the trial will result…
There's certainly a lot of excitement in the mobile phone industry, particularly with Apple and Google making massive inroads there, and it seems mobile gaming is set for even greater things too. It's pleasing to see that Australia is well represented in that market, with developers such as Firemint, Iron Monkey Studios, and Moket leading the field.
Firemint took out the best mobile game category at the Game Connect: Asia Pacific 2007 conference last weekend, and while they must be happy…
Submitted by Bryn
Saturday the 8th of December is Qantm's national open day and exhibition of student work. This is a great day to come into Qantm as you can see and play with work produced by graduating students across all our courses. There will be presentations and opportunities to speak with students and lecturers about life at Qantm College. Playable demos of the GCAP winning games over the past few years will on display so come in for some great games action if nothing else. There will…
Submitted by Bryn
Continuing Qantm's winning streak in the “Best Unsigned Game” category of the GAmes Industries annual awards, Qantm student’s game “Mawashi Madness” has taken out the first prize, beating out a professional studio and several other colleges.
The award was determined by popular vote by GCAP delegates at Melbourne Exhibition Centre on 16-17 November 2007. Delegates had the opportunity to test the games during the exhibition before casting their vote. The shortlisted titles were…
Ok, I missed this bit of news last week as I was preparing for Game Connect, but it looks like Labor won't be making any plans to push for a games R18+ rating if they get elected. Labor Party shadow attorney general Joe Ludwig had this to say to Gamespot AU...
"While I understand that many in the community desire the addition of an R18+ rating for video games, the Federal Labor Party does not believe that there are any fundamental problems with the functioning of the Classification system in…