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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • PIPELINE ENGINEER Rising Sun Pictures (RSP), a specialist film visual effects house, is looking for a number of pipeline engineers to join their Adelaide team. Alongside commercial tools like Maya, XSI, Houdini and Shake, RSP relies on a customised framework of linux tools that manages the work flow our artists use every day. You will be responsible for developing, and supporting, that framework. The work includes: * GUIs in Python for convenience tools & wrappers * Plugins in C++ for major…
  • (press release) MELBOURNE - Thursday 29 November, 2007 - The GDAA welcomes the appointment of Senator Stephen Conroy as Minister for Communications, Broadband and the Digital Economy. "More importantly, the positioning of the Communications, Broadband and the Digital Economy portfolio into the Cabinet is an indication that Kevin Rudd's Labor government is taking the digital content industry seriously" said Greg Bondar, CEO of the Game Developers' Association of Australia (GDAA). "The GDAA now…
  • Gamespot have an interesting interview with Fuzzyeyes CEO, Wei-Yao Lu about Edge of Twilight and developing games in Australia. "Edge of Twilight is an action adventure game set in a steampunk alternate fantasy world that has been split into separate realms of day and night."
  • Here's an event that nearly flew under my radar, kudos goes to to sceenplay for highlighting this. The 4th Australasian Conference on Interactive Entertainment (IE 2007) is on this weekend at RMIT city campus, and has grown from a one day forum to a 3 day conference. The conference provides a forum for professionals, researchers and developers to discuss some of the critical and hypothetical frameworks for emerging modes and models of interactive entertainment. This conference will focus on…
  • videogamer.com recently interviewed Chris Mosely on their recent Looney Tunes development, focusing on how the game has been modified to suit the 3 platforms (360, Wii and PS2) and what it's like developing for each different platform. The team knows the strengths and weaknesses of each platform so we develop each to `play to the strengths' during every stage of development. For example - the graphics on 360 are going to be the most hi-res, so, you create for that scope initially - and then the…
  • While the major consoles draw much of the attention in the games industry the mobile market is gearing up to capture masses of players, many of whom do not fall into the hardcore gamer category. A report from Juniper Research predicts that mobile games will push past ringtones as the most popular mobile phone download, and end-user mobile phone revenue will top $A11.2 billion by 2009. With growth in India and Asia to set to grow exponentially from 10 to 40 million users in 2009. Financial…
  • News.com.au has an article on how popular game development courses are at Uni. We've reported on the record applications that institutions such as Qantm and the Academy of Interactive Entertainment have had in past years, and the trend doesn't seem to be subsiding. News.com.au reports that Monash University has recorded a huge increase in interest for their game development courses for next year... More than a quarter of Monash University's 300 IT applications are for multimedia games…
  • Gamespot AU have an interview up with Transmission Games CEO, Mike Fegan, on a whole matter of issues such as the recent buy-out (the studio was previously known as IR Gurus), what it means for the company, their new Sin City game currently in development, the AFL license, and of course, the 40 percent industry rebate... MF: Our biggest problem is in the past, we've been totally ignored by the Federal Government. We're a legitimate part of the arts and technology sector. The other thing is once…
  • Kotaku reports that Call of Duty 4, which was available on Steam's online distribution platform for $US 49.95, has now increased to a whopping $US 88.50 for its Australian users. So, for roughly over a week, you could've had this game for a nice sum of $57 Australian dollars, but with the price change it's yours for around $101. Considering that you don't get the fancy packaging and still need to download the 6 gigs or so of data, I can't imagine anyone from Australia purchasing this from Steam…
  • Submitted by Sc0rpi0n Sydney-based Perception, the developer behind "Stargate SG-1: The Alliance", an FPS game based on the Stargate SG-1 TV series that was cancelled in early 2006, have begun legal proceedings against their ex-publisher, the Austrian-based JoWood Productions AG, according to Perception's website. Perception are apparently just about to file damages against JoWood in excess of EUR 8 million. From Perception's website: "We are confident that the outcome of the trial will result…