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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • The Game Developers' Association of Australia (GDAA), the governing body for the Australian electronic game industry, today announced that it had accepted the 39 Finalists (Entries) for the 2007 Industry Awards Dinner. Industry spokesman, and Chief Executive Officer, of the Game Developers' Association of Australia, Greg Bondar said this was an outstanding achievement for the peak games industry body as it attracted over 50 entries with the judges recommending 39 Finalists for 9 Categories,…
  • If you're a gamer in Australia, you're no doubt aware that we pay a bit through the nose for games here. Even though our dollar is matching up pretty close to the American dollar, we have an enormous markup on our games when compared to our overseas friends. Yes, there are costs to consider including import fees, tax, the retailers cut etc, but when you can buy and import a game from the U.S for roughly $50 cheaper than what your local retailer is charging, then there's something very, very…
  • Kotaku have a feature up about a little known team from Sydney called Nnooo! Games on their WiiWare title named Pop! Pop happens to be the first Western game announced for WiiWare, and the article reveals how the team was able to score the dev kits to develop Pop due to their ideas and not by how well known they are. Of course, it also required a bit of planning and effort, and you'll find out more from the feature... (Nic Watt ) "Like Every Extend Extra, Geometry Wars, Tetris and Lumines Pop…
  • VentureBeat, a Silicon Valley blog that provides news and information about private companies and venture capital, has a write up about VastPark. VastPark, for those not well informed, is a "virtual worlds platform that lets anyone create their own virtual world that they can own and share with others" and is being developed locally in Melbourne. The article discusses some very interesting aspects about VastPark, particularly the plans to make it compatible with OpenSocial, the api that Google…
  • (from the forum) Lucasfilm Animation Singapore is a fully-integrated Digital Animation Studio designed to produce digital animated content for Films, Television and Games for global audiences. Lucasfilm Animation Singapore works hand in-hand with Lucasfilm Animation based at Skywalker Ranch in Marin County, California. Together, they are currently producing a CG Animated TV Series for the global market - a TV adventure titled Clone Wars. LAS also works alongside Industrial Light and Magic on…
  • Thank you and congratulations to everyone who finished their entries for the annual Sumea Modeller Challenge! The deadline was met last Sunday, and we had some fantastic submissions this year. For those who took part in the challenge, I can reveal the details of the prizes. Our most excellent sponsors for this challenge, Qantm and the Academy of Interactive Entertainment, will be generously sponsoring the following prizes for our challengers! 1st prize: 24" widescreen lcd display 2nd prize: 1…
  • (press release) Warren Currell - Canadian Game Developer from Sherpa Games - will be the keynote speaker at the INVESTMENT Forum who will talk about the Canadian experience and the tax rebate the Canadian Government extended to game developers. This will be followed by a local Venture Capitalist Craig Blair who will talk about the need for more investment into the games industry in Australia. These keynotes will be followed by a Panel Session including: Mike Fegan- CEO IRGurus - Australian…
  • (press release) SYDNEY - Friday 2 November, 2007 - The Australian Government Minister for the Arts and Sport Senator the Hon George Brandis today met with a delegation from the Game Developers' Association of Australia (GDAA) headed by CEO Greg Bondar. CEO of the Game Developers' Association of Australia (GDAA) Greg Bondar said the Minister requested a meeting with the GDAA. The delegation included GDAA CEO Greg Bondar, game developers Mike Fegan CEO of IR Gurus (Melbourne) and Martin Cooper…
  • (press release) Every year the video game industry comes together for Australia's premier interactive entertainment event: Game Connect: Asia Pacific (www.gameconnectap.com.au). And with just over two weeks to go until the official opening, registrations are ramping up for GCAP 07. "This year will be one of the biggest and best conferences the Asia Pacific region has seen, with delegates coming from Canada, UK, U.S.A and from throughout Asia" said Tom Crago President of the GDAA and CEO of…
  • It's certainly a great gaming period right now if you're into first person shooters, with the release or imminent release of big titles like Halo 3, Enemy Territory: Quake Wars, Unreal 3, Call of Duty 4, and Soldier of Fortune: Payback. However, if you were looking forward to the latest iteration of Soldier of Fortune, you're very much out of luck. The OFLC has refused classification for the title, and as always, their reasons are perhaps the most interesting part of the news. An OFLC…