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Blowfish Studios

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Talk: Work in Progress: Lessons learned from experience as a 3D artist
Speaker: Jessica Da Silva

This session is built around questions from my mentee where I highlight my experience, the lessons I've learnt and mistakes I've made, providing advice for aspiring 3D artists.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au

Speakers
Jessica Da Silva
Blowfish Studios
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Talk: Production Process, Publishing & Platforms: A Simultaneous Release Crash Course
Speaker: Samuel McCully

Shipping games is hard, it gets harder when managing a simultaneous release across multiple different platforms. So what happens when you discover a week before launch that you're missing localisation on two platforms? Or you've announced your release date with one platform having still not passed certification?

This talk is designed to offer some best practices on how to manage different platform releases and mitigate some of the risks involved, using personal experience as to where things have been less than ideal before launch of past projects.  

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au

Speakers
Samuel McCully
Blowfish Studios
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Session type
Speaker Date
-

Talk: Storm Boy: The Game Game Director Postmortem
Speaker: Ellen Jurik

From the first meeting with IP Holders to the multi-platform simultaneous release, “Storm Boy: The Game” had a nine-month full development cycle. To hit this goal, the team had to control scope, iterate, and make decisions fast. In this talk, Game Director Ellen Jurik will cover her approach to defining a game’s vision and how this vision is carried across to all aspects of the game. She will also discuss the process of adapting an existing IP of another media to a game, and the production and design challenges for releasing a game across eight platforms in a limited timeframe.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.
www.gcap.com.au

Speakers
Ellen Jurik
Blowfish Studios
Games
Storm Boy: The Game
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