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Tantalus

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Tantalus Media

Authored on

Thursday, 8 April, 2021 - 10:43 AM
Company:
Location:
Skills:

General Duties:

  • Work closely with producers, game designers and artists to implement next-generation games
  • Implement, optimize and maintain game systems
  • Modify, enhance and maintain asset pipelines and tools
  • Stay up-to-date with new technologies and architectures
  • Follow Tantalus' standards and best practices
  • Assist and mentor other programmers in your areas of expertise

Skills, Abilities and Qualifications:

  • Demonstrable proficiency in C++
  • Good familiarity with game engine architectures
  • Familiarity with source control
  • Write clear, robust, maintainable code
  • Demonstrated accurate scheduling ability
  • Naturally work as part of a team
  • A genuine enthusiasm and passion for the games industry
  • A degree or higher level tertiary qualification in a course such as Computer Science, Computer Engineering, or Mathematics preferred.
    Self taught applicants must be able to demonstrate a high level of competency with game related demo code

Desirable:

  • Windows 10 and/or Console development experience/li>
  • Have completed a commercial project
  • Some familiarity with assembler dialects (e.g. X86, ARM)
  • Some familiarity with shader languages (e.g. GLSL, HLSL)
  • 3 years' games software development experience
  • Experience with code optimization and profiling tools (e.g. Razer, PIX, Renderdoc, Nvidia Tools)
  • C# and/or a scripting language (e.g. Python)
  • Experience interfacing with 3D art applications (e.g. Maya)

Must be eligible to work in Australia (we are not able to sponsor working visas).

 

We are looking to diversify our core team and are particularly interested in applicants from under-represented groups such as women and members of the LGBTQI community.

 

Please email tantalus@tantalus.com.au with your CV and cover letter attached, and include the words 'General April 2021' in the subject line of your email.

Company
Location
Job Position
Skills
News
Application Deadline Date:

Generalist Programmers

General Duties:
Work closely with producers, game designers and artists to implement a next-generation game
Implementing, optimizing and maintaining game systems
Modify, enhance and maintain asset pipelines and tools
Staying up-to-date with new technologies and architectures
Follow Tantalus' standards and best practices
Assist and mentor other programmers in your areas of expertise

Skills, Abilities and Qualifications:
Excellent C++ programming skills
Good familiarity with game engine architectures
Familiarity with source control
Write clear, robust, maintainable code
Demonstrated accurate scheduling ability
Naturally work as part of a team
Have completed a commercial project
A genuine enthusiasm and passion for the games industry

Desirable:
Windows 10 development experience
Good grasp of, and experience writing in, assembler dialects (e.g. MIPS, PowerPC, X86)
Experience writing in shader languages (e.g. GLSL, HLSL)
3 years' games software development experience
Experience with code optimization and profiling tools (i.e. PIX, RAD)
C# and/or a scripting language (e.g. Python)
Experience interfacing with 3D art applications (e.g. Maya)
A degree in a course such as Computer Science, Computer Engineering, or Mathematics preferred. Self taught applicants must be able to demonstrate a high level of competency with game related demo code.

Must be eligible to work in Australia (we cannot sponsor working visas).

Please email tantalus@tantalus.com.au with your CV and cover letter attached, and include the words 'General May 2019' in the subject line of your email.

Company
Location
Job Position
Experience
News
Application Deadline Date:

Senior QA.

The role:

Senior QA sought to join established team.
Reporting to the QA Manager, this role will see the successful applicant work closely with producers, designers, artists, and developers, while supporting and developing junior QA staff.
Develop, oversee, and implement test-plan documentation.
Adhere to Tantalus' bug reporting guidelines.
Develop process improvements and other quality of life changes where necessary.
Liaise with internal and external project stakeholders and provide project status updates.
Flexible work hours available for the right candidate.

Requirements:

Excellent communication skills.
Strong attention to detail.
Solid grasp of JIRA and/or other project management/bug tracking software.
Able to self-manage, prioritise, and multi-task.
Proficient with Office and Google Doc suites.
3 years games software development experience.
A genuine enthusiasm and passion for the games industry.

Desirable:

Recent console and/or PC development experience.
Previous managerial or team leader experience.
Good sense of humour.
Must be eligible to work in Australia (we cannot sponsor working visas).

Please email tantalus@tantalus.com.au with your CV and cover letter attached, and include the words 'Senior QA April 2019' in the subject line of your email.

Company
Location
Job Position
News

Senior 3D Game Artist.

General Duties:

Work closely with producers, game designers and artists to implement a next-generation game
Create the models, textures and materials for; characters, props, architecture and terrain
Participate in planning milestone delivery schedules for all art assets
Re-create surfaces/materials in Substance Designer/Painter using a PBR workflow based on gathered reference
Participate in establishing and maintaining the highest visual quality bar overall for the game
Ensure the art produced meets the performance and memory requirements of the game engine and the target platforms
Follow Tantalus' standards and best practices
Assist and mentor other artists in your areas of expertise

Skills, Abilities and Qualifications:

8-10 years as a 3D game artist, specifically 3 - 5 years working as a Senior game artist
Expert in Maya, Photoshop, Substance and Z-brush
Ability to generate top-notch art and design in a variety of styles with a portfolio of work demonstrating this
Familiarity with large-scale projects
Demonstrated ability to create and deliver to deadlines
Naturally works as part of a team
Excellent written and verbal communication skills
Good interpersonal skills
A genuine enthusiasm and passion for the games industry

Desirable:

Recent console development experience
Experience with JIRA, Perforce, and other project management tools

Must be eligible to work in Australia (we cannot sponsor working visas).

Please email tantalus@tantalus.com.au with your CV and cover letter attached, and include the words 'S.Art Aug 2018' in the subject line of your email.

Company
Location
News

Multi-player Programmer.

General Duties:

Work closely with producers, game designers and artists to implement a next-generation game
Implementing, optimizing and maintaining multiplayer game systems
Modify, enhance and maintain asset pipelines and tools
Staying up-to-date with new technologies and architectures
Follow Tantalus' standards and best practices
Assist and mentor other programmers in your areas of expertise

Skills, Abilities and Qualifications:

Good familiarity with game engine architectures
Good familiarity with networking architectures, Internet protocols, etc.
Excellent C++ programming skills
Familiarity with large-scale C++ project development
Writes clear, robust, maintainable code
Excellent problem solving skills
Demonstrated ability to create and deliver to deadlines
Naturally works as part of a team
Excellent written and verbal communication skills
Good interpersonal skills
A genuine enthusiasm and passion for the games industry

Desirable:

Recent console development experience
Good grasp of, and experience writing in, assembler dialects (e.g. MIPS, PowerPC, X86)
Experience writing in shader languages (e.g. GLSL, HLSL)
3 years' games software development experience
Experience with code optimization and profiling tools (i.e. VTune, PIX)
C# and/or a scripting language (e.g. Python)
Experience interfacing with 3D art applications (e.g. Maya)
A degree in a course such as Computer Science, Computer Engineering, or Mathematics preferred. Self taught applicants must be able to demonstrate a high level of competency with game related demo code

-----

Must be eligible to work in Australia (we cannot sponsor working visas).

Please email tantalus@tantalus.com.au with your CV and cover letter attached, and include the words 'Multi May 2018' in the subject line of your email.

Company
Location
Job Position
News

Mid level Programmer.

General Duties:

Work closely with producers, game designers and artists to implement a next-generation game
Implementing, optimizing and maintaining core game engine systems
Modify, enhance and maintain asset pipelines and tools
Staying up-to-date with new technologies and architectures
Follow Tantalus' standards and best practices
Assist and mentor other programmers in your areas of expertise

Skills, Abilities and Qualifications:

1 years+ of game industry software development experience
Familiarity with game engine architectures
Good C++ programming skills
Familiarity with large-scale C++ project development
Writes clear, robust, maintainable code
Good problem solving skills
Demonstrated ability to create and deliver to deadlines
Naturally works as part of a team
Excellent written and verbal communication skills
Good interpersonal skills
A genuine enthusiasm and passion for the games industry

Desirable:

Recent console development experience
Good grasp of, and experience writing in, assembler dialects (e.g. MIPS, PowerPC, X86)
Experience writing in shader languages (e.g. GLSL, HLSL)
Experience with code optimization and profiling tools (i.e. VTune, PIX)
C# and/or a scripting language (e.g. Python)
Experience interfacing with 3D art applications (e.g. Maya)
A degree in a course such as Computer Science, Computer Engineering, or Mathematics preferred. Self taught applicants must be able to demonstrate a high level of competency with game related demo code

-----

Must be eligible to work in Australia (we cannot sponsor working visas).

Please email tantalus@tantalus.com.au with your CV and cover letter attached, and include the words 'Mid May 2018' in the subject line of your email.

Company
Location
Job Position
News

Junior Programmer.

General Duties:

Work closely with producers, game designers and artists to implement a next-generation game
Implementing, optimizing and maintaining core game engine systems
Modify, enhance and maintain asset pipelines and tools
Staying up-to-date with new technologies and architectures
Follow Tantalus' standards and best practices
Assist and mentor other programmers in your areas of expertise

Skills, Abilities and Qualifications:

Familiarity with game engine architectures
Good C++ programming skills
Familiarity with small-scale C++ project development
Writes clear, robust, maintainable code
Excellent problem solving skills
Naturally works as part of a team
Excellent written and verbal communication skills
Good interpersonal skills
A genuine enthusiasm and passion for the games industry

Desirable:

Unity development experience
Knowledge of and some experience writing in assembler dialects (e.g. MIPS, PowerPC, X86)
Some experience writing in shader languages (e.g. GLSL, HLSL)
Knowledge of code optimization and profiling tools (e.g. VS Performance analysis, VTune, PIX)
C# and/or a scripting language (e.g. Python)
A degree in a course such as Computer Science, Computer Engineering, or Mathematics preferred. Self taught applicants must be able to demonstrate a high level of competency with game related demo code

Must be eligible to work in Australia (we cannot sponsor working visas).

Please email tantalus@tantalus.com.au with your CV and cover letter attached, and include the words 'Junior Apr 2018' in the subject line of your email.

Company
Location
Job Position
News

Engine Programmers.

General Duties:

Work closely with producers, game designers and artists to implement a next-generation game
Implementing, optimizing and maintaining core game engine systems
Modify, enhance and maintain asset pipelines and tools
Staying up-to-date with new technologies and architectures
Follow Tantalus' standards and best practices
Assist and mentor other programmers in your areas of expertise

Skills, Abilities and Qualifications:

Good familiarity with game engine architectures
Excellent C++ programming skills
Familiarity with large-scale C++ project development
Writes clear, robust, maintainable code
Excellent problem solving skills
Demonstrated ability to create and deliver to deadlines
Naturally works as part of a team
Excellent written and verbal communication skills
Good interpersonal skills
A genuine enthusiasm and passion for the games industry

Desirable:

Recent console development experience
Good grasp of, and experience writing in, assembler dialects (e.g. MIPS, PowerPC, X86)
Experience writing in shader languages (e.g. GLSL, HLSL)
3 years' games software development experience
Experience with code optimization and profiling tools (i.e. VTune, PIX)
C# and/or a scripting language (e.g. Python)
Experience interfacing with 3D art applications (e.g. Maya)
A degree in a course such as Computer Science, Computer Engineering, or Mathematics preferred. Self taught applicants must be able to demonstrate a high level of competency with game related demo code

Must be eligible to work in Australia (we cannot sponsor working visas).

Please email tantalus@tantalus.com.au with your CV and cover letter attached, and include the words 'Engine Apr 2018' in the subject line of your email.

Company
Location
News

Contract QA.

Quality Assurance Tester for a contract role working on a long-term project.
The role is starts as soon as possible.
Applicants must be 18 years of age or older.
Applicants must be computer literate and quick learners.
Previous experience not necessary.

Must be eligible to work in Australia (we cannot sponsor working visas).
In your cover letter, describe an average day at work in QA.

Please email tantalus@tantalus.com.au with your CV attached, and include the words 'QA Jan 2018' in the subject line of your email.

http://www.tantalus.com.au/jobs.html#job3

Company
Location
News

Contract QA.

Quality Assurance Tester for a contract role working on a next gen project.
The role is short-term and starts as soon as possible.
Applicants must be 18 years of age or older.
Applicants must be computer literate and quick learners.
Only applicants with previous games QA experience will be considered.

Must be eligible to work in Australia (we cannot sponsor working visas).
In your cover letter, describe an average day at work in QA.

Please email tantalus@tantalus.com.au with your CV attached, and include the words 'QA Oct 2017' in the subject line of your email.

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