Skip to main content

The Latest

Popular

  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • walking cycle I did animating and rigging character modelling was made by my colleague
  • Ok, I couldn't resist posting about this animation. It's absolutely brilliant and hilarious too! In an exciting wildlife show exposé, the mating rituals of Water Shrews are revealed to be more than just a quick scuffle. "Our Wonderful Nature" took out the Jury choice for the aniBoom awards in late 2008. If you have a few hours to spare, do check out that aniBoom site, there's some amazing animation to be seen there! The actual winner of the 2008 aniBoom awards is "Bang Bang, You Are Bread"…
  • San Francisco, California– March 03, 2009– Flashman Studios, a leading business management firm in the interactive entertainment industry, announced today that it has finalized an agreement with Transmission Games, an Australian game development studio that has been creating award-winning, top-selling multi-platform titles for over 10 years. Under the agreement, Flashman Studios will handle business management responsibilities for the studio, including negotiation of new deals with publishers…
  • Hey Guys and Gals Just thought i'd post my latest mini comp entry. this is Gen'ral Scythe L'Kar (yes i forgot the ' in my entry :P) any screwups when it comes to spelling im blaming on submitting 10 mins before the deadline so i was rushing like hell. I had to submit this at about %70 done as family, personal and other things monopolised my time and im a little pissed at some of the mistakes i made but it was a good warmup before dominance war and this now frees up some of my time for indie…
  • I made a short animation which is the fighting between knight and monster... I did animating and rigging but character modellings was made by my colleague
  • Hey guys! Just thought I would share some of my new concept work with you. Using a Geisha model (currently building) I was going to lip-sync it to a small sound clip from Memoirs of a Geisha and give my model a personality. Anywho, don't forget to leave a comment. Thanks!!! Mel.
  • IGDA + gameOn presents a series of free public programs for 2009 - part one: Game design under pressure The team from 3 Blokes Studios, a highly successful Brisbane-based game development company, share practical tips for meeting strict design deadlines. Learn about working efficiently without compromising your creativity. 3 Blokes Studios will also chat about the recent Studio Game On project, re-visit the games designed during 2008’s massive 48hr Game-Making Challenge, and discuss the…
  • The latest trailer to come from Creative Assembly's console RTS game, Stormrise, shows off the "Line of Sight" camera feature which will allow players to conveniantly jump between different views while in game. Be sure to check it out as the trailer also does a good job in showing off some of the variety of ships, giant mechs, monsters, and battles too! Speaking of Stormrise, AusGamers have an interview with Ken Turner, Creative Director at The Creative Assembly Australia, on a few things about…
  • If you missed out on the Puzzle Quest: Galactrix - The A.I. Doesn't Cheat! event organised by Dissecta (and hey, you were given ample heads up!), you can jump on over to Screenplay where Jason Hill has written a great summary of what was discussed by Infinite Interactive CEO and designer, Steve Fawkner. Steve described some of the game development issues around their recent games, as well as the studio's rapid growth in the last year and the problems that ensued... Steve says many of the…
  • Australian developer the Creative Assembly's upcoming game have now got an official online community for their upcoming RTS console game 'Stormrise'. The community provides not just forums, but exclusive screenshots, videos, wallpapers, developer Q&A, podcasts, tournaments, competitions and more. Run by Yug from AustralianGamer and GameDamage, it will include lots of interaction from the people that worked on the game as well.