Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
San Francisco, California– March 03, 2009– Flashman Studios, a leading business management firm in the interactive entertainment industry, announced today that it has finalized an agreement with Transmission Games, an Australian game development studio that has been creating award-winning, top-selling multi-platform titles for over 10 years. Under the agreement, Flashman Studios will handle business management responsibilities for the studio, including negotiation of new deals with publishers…
Hey Guys and Gals
Just thought i'd post my latest mini comp entry. this is Gen'ral Scythe L'Kar (yes i forgot the ' in my entry :P) any screwups when it comes to spelling im blaming on submitting 10 mins before the deadline so i was rushing like hell.
I had to submit this at about %70 done as family, personal and other things monopolised my time and im a little pissed at some of the mistakes i made but it was a good warmup before dominance war and this now frees up some of my time for indie…
I made a short animation which is the fighting between knight and monster...
I did animating and rigging
but character modellings was made by my colleague
Hey guys!
Just thought I would share some of my new concept work with you. Using a Geisha model (currently building) I was going to lip-sync it to a small sound clip from Memoirs of a Geisha and give my model a personality.
Anywho, don't forget to leave a comment.
Thanks!!!
Mel.
IGDA + gameOn presents a series of free public programs for 2009 - part one:
Game design under pressure
The team from 3 Blokes Studios, a highly successful Brisbane-based game development company, share practical tips for meeting strict design deadlines. Learn about working efficiently without compromising your creativity. 3 Blokes Studios will also chat about the recent Studio Game On project, re-visit the games designed during 2008’s massive 48hr Game-Making Challenge, and discuss the…
The latest trailer to come from Creative Assembly's console RTS game, Stormrise, shows off the "Line of Sight" camera feature which will allow players to conveniantly jump between different views while in game. Be sure to check it out as the trailer also does a good job in showing off some of the variety of ships, giant mechs, monsters, and battles too!
Speaking of Stormrise, AusGamers have an interview with Ken Turner, Creative Director at The Creative Assembly Australia, on a few things about…
If you missed out on the Puzzle Quest: Galactrix - The A.I. Doesn't Cheat! event organised by Dissecta (and hey, you were given ample heads up!), you can jump on over to Screenplay where Jason Hill has written a great summary of what was discussed by Infinite Interactive CEO and designer, Steve Fawkner. Steve described some of the game development issues around their recent games, as well as the studio's rapid growth in the last year and the problems that ensued...
Steve says many of the…
Australian developer the Creative Assembly's upcoming game have now got an official online community for their upcoming RTS console game 'Stormrise'. The community provides not just forums, but exclusive screenshots, videos, wallpapers, developer Q&A, podcasts, tournaments, competitions and more.
Run by Yug from AustralianGamer and GameDamage, it will include lots of interaction from the people that worked on the game as well.
Join your fellow gamers for some mini-golf and drinks at the 5th Brisbane Gamers Meetup.
Come along for an 18 hole mini-golf course at the Victoria Park Putt Putt in Brisbane CBD.
SATURDAY 14 MARCH
Victoria Park Golf Complex is just off Herston Road pas the Royal Childrens Hospital.
Kick off at 3pm, $16 for Adults, $13 for Students.
CONTACT RSVP
Yug@australiangamer.com
0417 084 821