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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • MELBOURNE, AUSTRALIA - 20 March 2009 - Australian game developers are set to descend in record numbers upon the annual Game Developers’ Conference in San Francisco, U.S.A. Spanning the gamut from casual and mobile developers, to currentgen and MMO studios, the Australian development community is anticipating a year of growth for the local industry despite the current economic climate. And with more than 30 developers attending GDC, the signs are encouraging for the Australian development…
  • As local game developers busily prepare builds to shop around at the Game Developers Conference in San Francisco next week, Screenplay has sat down with Tantalus CEO and Games Developers' Association of Australia president, Tom Crago, to talk about the current state of play in the Australian games industry. How well are local studios weathering the current climate? Amidst the news of studio closures and downsizings, Tom is still very optimistic. From Screenplay... (the) impact is being felt in…
  • If you need any further clue that we're entering a golden era for casual games, take a look in Nintendo's direction. It looks like Nintendo have been prepping developers for their upcoming appstore for downloadable game and application content. Platforms as the iPhone (30 million units), Xbox 360 (28 million), PS3 (22 million), Nintendo WIi (nearly 50 million), and the PC all provide some healthy choices for casual game offerings, but with a concentrated user base of a whopping 100 million…
  • I know news has been a bit quiet lately, but this is one many have been waiting for. Unity 2.5 is here! Judging by the extreme slowness of their website, it looks like the Unity website is getting hammered by many, many visitors curious to check out the latest version of the cross platform game development engine and tools. So why were so many eager to try out Unity 2.5? Because it's now finally available for the Windows platform. There's a 30 day trial available to check out, and the licenses…
  • Sometime two years ago, I stumbled on a nugget of information which I thought was just awesome. Tucked in a feature on Australia's most iconic game studio, Beam Software, was an explanation of where the name Beam originated from. Who knew that it had nothing to do with radiating light or something obvious like that but was a name made up from the initials of Beam founders, Alfred Milgrom and Naomi Besen? It made me wonder how many people that worked there perhaps never knew that! So what were…
  • Sometime two years ago, I stumbled on a nugget of information which I thought was just awesome. Tucked in a feature on Australia's most iconic game studio, Beam Software, was an explanation of where the name Beam originated from. Who knew that it had nothing to do with radiating light or something obvious like that but was a name made up from the initials of Beam founders, Alfred Milgrom and Naomi Besen? It made me wonder how many people that worked there perhaps never knew that! So what were…
  • CEO of the Interactive Entertainment Association of Australia, Ron Curry, has written an opinion piece for ABCNews online on the rapidly maturing video games sector and how it's been bogged down by an insufficient classification system. He provides some impressive game sale results of 2008 and outlines some interesting research results conducted by Bond University to show how widespread games entertainment is today. It would seem that games entertainment has become a far reaching and culturally…
  • Yug sits down with Sanatana Mishra, QA at Creative Assembly, as he shows off some advanced strategies in the upcoming game 'Stormrise'.
  • I made four legs walking animation
  • I made four legs running