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Lead Engineer C++

playsidestudios

Games Developer from Australia, Victoria

Applications Closing at PlaySide

VR Game Engineer - Programmer C++
Lead Engineer C++
Game Designer
VR/UX Designer
Senior Producer
Senior UI / UX Artist
External Art Manager
Senior Designer
Lead Quality Assurance

Authored by

playsidestudios

Authored on

Friday, 22 October, 2021 - 3:43 PM
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OVERVIEW

We are one of Australia's largest game development companies in Melbourne and we are looking for a highly skilled Lead C++ Engineer to join our talented team in developing a game for PC and console platforms. We’re looking for an individual that has very strong graphics programming skills and looking to have a major impact across our game development. You’ll join a collaborative team of experienced and highly skilled developers who will work together to deliver a truly epic game engine.

If you enjoy working in a young fast-paced environment, love the gaming community, and have a strong interest in games then this is a great opportunity to become part of a growing team.

Key Responsibilities

  • Design, develop, modify, implement, debug game features.
  • Work collaboratively and communicate with game designers, artists, animation, and audio teams.
  • Develop tools and systems for our team to create great content for the game.
  • Assist with the development and deployment of the game on both iOS and Android mobile devices.
  • Contribute to the team’s design vision to build a fun and exciting game.
  • Continue ongoing development in the live services environment
  • Lead the team of engineers in building new games
  • Deliver flexible, performant and well designed code for new games
  • Mentor and motivate other engineers in coding and gameplay system development

What You Bring To The Role

  • Proven experience in understanding and writing effective C++ code
  • At least 6-7 years experience working with game engines.
  • Shipped at least 1-2 major projects on iOS/Android.
  • Have worked with live-ops and continuing development of an existing game.
  • Strong maths skills.
  • Great communication skills and enjoys working with peers from art, animation, and audio teams.
  • Creative, motivated, focused, and passionate about making games.
  • A tertiary degree or an equivalent professional qualification in a relevant field.
  • The ability to prioritise and work on multiple tasks simultaneously and manage competing priorities.
  • Strong attention to detail and the ability to work independently to get the job done without day-to-day direction.
  • Think on their feet and act quickly.
  • Have a can-do with the ability to turn a negative into a positive, no problem is too great.

Bonus Points!

  • Worked and developed games using the PlayFab back-end
  • Experience with Microsoft Azure and Functions feature
  • Strong game optimisation skills and can identify bottlenecks in the game
  • Good understanding of multithreading and how to write code for such systems
  • Experience working with or contributing to in-house engine development