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PlaySide

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playsidestudios

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Thursday, 3 December, 2020 - 12:04 PM
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UI Artist

PlaySide is looking for a talented UI Artist to create amazing user experiences for our mobile and VR titles. The ideal candidate should have an eye for clean and playful design, possess superior UI skills, and have the ability to translate high-level requirements into coherent UI flow in order to create beautiful, intuitive, and functional user interfaces.

Roles and Responsibilities:

Create UX wireframes, storyboards, etc. to effectively communicate interaction and design ideas.

Be able to implement ideas in-engine from whitebox prototype, all the way to polished final pass.

Work within the UI team and assist in defining the look / feel of key user-interfaces and styles, engaging in all aspects of the design process to ensure a fitting and consistent art style.

Present UI mock-ups and design solutions to the rest of the UI team.

Construct menu systems, buttons, and other necessary UI assets as well as integrate those assets, iterating directly within the game engine to achieve desired results.

Work with engineers and other team members in understanding functionality necessary for implementing various interface / interaction solutions.

Proactively engage in the collaborative process and provide feedback and suggestions to fellow team members.

Problem solve any visual issues that may arise throughout development.

 

Key Skills:
 
At least three or more years of experience in designing user-interfaces for games and/or other related software mediums.

Demonstrable UI design skills with a strong portfolio, showing an affinity toward casual/clean visuals

Experience working within Unity3D, with specific proficiency using Unity UI and Animation systems.

Moderate to high degree of experience within Photoshop.

Ability to work on a diverse range of styles.

Ability to solve problems creatively and effectively.

Up-to-date with the latest UI trends, techniques, and technologies.

Experience with software development processes, and working within production deadlines.

Good verbal and written English skills.

Ability to clearly articulate reasoning behind design decisions.

 

Desired Skills:

Knowledge in C# scripting language.

Experience working within Unreal.

Experience developing for VR devices.

 

Authored by

playsidestudios

Authored on

Tuesday, 24 November, 2020 - 3:32 PM
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QA Lead

So...If you've been looking for your opportunity to get your foot in the door with an exciting, fast-growing gaming company...look no further

Who are Playside?

We are one of Australia's largest gaming companies in Melbourne and we are looking for a super switched on QA Leader to lead our QA team while setting up all of the necessary tools, documentation, and test plans for a successful QA team. If you think of yourself as a bug hunter extraordinaire, and are capable of finding defects that no one else even considers, this is the job for you!

Key Responsibilities

Taking ownership of the quality control for all of Playsides titles.
Conducting ongoing testing of all feature releases.
Suggesting improvements and documenting defects for multiple internal and external systems
Writing and implementing test plans for new projects
Conducting user acceptance testing sessions
Organising Beta and A/B tests
Maintaining our defect documentation
Inspiring & leading a team of QA employees, and ensuring they are following the workflow.
This is a hands on role, it will be leading a small team, but also performing daily QA tasks.
The ideal candidate for this job should be independently motivated and ready to work hard to achieve results.

Skills Required

At least 5 years experience in a similar QA role.
Leading our small QA team
Mentoring junior staff on QA Policy.
Writing test plans
Conducting or organising user acceptance tests
Conducting or organising Beta tests
Creating thorough process documentation
A tertiary degree or an equivalent professional qualification in a relevant field.
The ability to prioritise and work on multiple tasks simultaneously and manage competing priorities.
Strong attention to detail and the ability to work independently to get the job done without day-to-day direction.
Understanding of mobile / console games and the industry as a whole.
Conduct strategy audits to identify further opportunities to improve the way we do things.
Think on their feet and act quickly.
Have a can-do with the ability to turn a negative into a positive, no problem is too great.

If you're ready to stand out from the crowd and deliver exceptional work please keep reading…

What we offer here at Playside:
Incredible studios based in gorgeous Port Melbourne, right next to the city and many public transport options (although for the time being all working from home)

Amazing culture and team, we have some of the best people in Australia: we're not bias at all ;)  
Incredible chance for progression. We're agile and fast growing, giving plenty of chances for you to grow in your role.
The chance to work on some of the most exciting projects, with the most incredible companies in the world  - just take a look at our website!

Please apply via email to job@playsidestudios.com with your CV and create a killer cover letter with the following:

Why are you applying for our role at Playside?
Tell us all about yourself!
What is your proudest work achievement?
Why do you think you're the one for this role?
Why are you leaving your current role?
How many weeks' notice do you need?

Our Process
We want you to get to know us as much as we get to know you! Our process will go as follows:
You apply with your killer cover letter and CV
Quick phone call chat with our People & Culture Lead Lauren
You may then be invited in for a Zoom interview to outline all of your past work and we will let you know all about Playside.
We may then give you a short activity to complete to display how you work
2nd stage Zoom call, to meet with some more of our Playsiders.
Only candidates meeting the criteria will be contacted for an interview. Do keep an eye on our LinkedIn page and careers page to future roles.

 

Authored by

playsidestudios

Authored on

Thursday, 5 November, 2020 - 1:10 PM
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Overview:

Playside Studios are seeking talented 3D artists to join our team. In this role, the 3D artist will work closely with the art team and contribute high-quality assets, scenes, lighting and renders to projects. The 3D artist should be skilled in 3D modelling of game environments, props, and characters with the ability to adapt quickly and work across a broad range of art styles.

Primary Responsibilities:

Conversion and interpretation of 2D concepts into textured 3d models
To provide exceptional visual quality on your projects to create a fun and engaging experience
Identification and assistance in the creation of documentation (ADD etc) in projects you are tasked to.
To create efficient and performant assets to integrate with your titles, at predefined art budgets.
Ability to work on a technical level with all members of staff in all areas of expertise.
Working alongside the other Art team members in a professional manner. And providing thoughts on improvements to all projects studio-wide.
Liaise with Art Lead & producers within the scheduling phase of projects to ensure art implementation is within time/budget.
Providing mentorship and onboarding of junior members of the team.
Work with Art Lead to reinforce art style and to resolve stylistic questions.
Review progress of art team tasks and communicate potential issues to Art Lead and Producer.
To learn and improve your skills in all areas of your field
To create efficient and performant assets to integrate with your titles.
Constant research & interpretation of the latest trends in game art.
Improve workflow and efficiency by sharing experience and skill, both verbally and through presentations and/or documentation.
To help in reinforcing great teamwork and amazing studio culture.

Required Skills:

3+ Years of professional experience working within a game development or equivalent industry role.
Proven track record of shipped game titles.
Examples of exceptional art quality in prior work
Excellent verbal/written communication and problem-solving capabilities
Professional level of knowledge in Maya and Photoshop, with Zbrush and Substance suite a plus.
Deep understanding of both the game development process and working in Unity.
Ability to work on multiple projects at any given time with the ability to adapt quickly
Able to work in multiple artistic styles.
Motivated and self-driven; complete tasks without intense supervision.
Ability to work on multiple projects at any given time with the ability to adapt quickly
Strong technical understanding of current asset workflows, shaders, and engine capabilities.
Professional levels of high and low polygon modelling
An excellent eye for detail, shapes, proportions, composition, colours and lighting

Desired Skills:

Experience using the Substance Suite
Experience in developing your own shaders and VFX in real-time engines.
Shipped console or mobile titles

If this is the opportunity that you have been looking for, we'd like to hear from you. Please reach out to the following email to submit your application:
Jobs@playsidestudios.com

Please note you will need to have working rights in Australia. At this stage, we cannot sponsor a working visa.

Applications without a portfolio will not be considered.

Company
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Application Deadline Date:

Overview:

The Product Manager works collaboratively with Producers, Designers & Data Scientists to define the monetisation strategy of our titles and aim to boost KPIs related to engagement, retention & monetisation on a number of our gaming titles and also our apps.

Primary Responsibilities:

Collaborate with all department’s (Designers, Producers, Marketing) to define strategy and long-term vision of our titles.
Champion the Live Operation strategy related to content, targeting, promotions, update releases and in-game events to maximise the game’s potential.
Provide clear recommendations from market research, benchmarks and game data to define, prioritise and continuously improve features.
Be responsible for forecasting, measuring performance against targets and reporting to stakeholders on a regular basis.
Propose AB tests, ensure their correct implementation and present key findings.
Be the expert on market trends & industry best practices, and share these across teams.

Required Skills:

At least 2 years of experience in a product management role in a game or app development company.
Excellent analytical & data modelling skills.
Experienced with Ad Monetisation improvements.
Proven experience in optimising metrics and revenue on a product or service
Experience working within a live ops environment.
Strong interpersonal, negotiation and communication skills with a multidisciplinary team
Result-driven and comfortable working in a fast-paced environment
At ease analyzing large data sets & providing actionable insights

Bonus Points:

Experience working on a live game operated as a service
Game design or game creation skills
Basic knowledge of programming languages is an asset (SQL, Python, R, etc.)

Company
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Application Deadline Date:

We are looking to add more people to our awesome prototype team. It is your goal to create new and fun mechanics that could possibly become PlaySide's next hit title! You are a blend of a programmer / designer and love creating new things but also have the ability to move on when things aren't working. You also love researching current gaming trends and mechanics and working in small teams!

In this role, the prototyper must be able to rapidly prototype new game ideas with fast iteration. They must have the ability to work within Unity and understand "game feel" and show the ability to learn and grown in all areas of their skill set. They must adapt to PlaySide’s systems and pipeline and invoke influence on their projects.

Prior Experience & Skills:

- Initiatives undertaken in game development in either a tertiary level or self taught
- Excellent verbal/written communication and problem solving capabilities
- Prior Knowledge of C# proven use of skills to a professional level.
- Unity 3D experience essential
- Ability to create fast prototypes within a week.
- Understanding of the art and animation pipeline.

Responsibilities

- To create small game projects and create a fun and engaging experience
- To learn and improve your skills in all areas of your field.
- To create efficient and performant solution to integrate within your titles.
- Constant research & interpretation of latest trends in game design.
- To help in reinforcing great teamwork and amazing studio culture.
- Working alongside the other members in a professional manner with clear communication

Company
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Application Deadline Date:

We have a rare opening for a junior engineer here at Playside. In this role, the Junior engineer must ensure that the technical aspects of the game meets the needs of the studio and consumers. They must show the ability to learn and grown in all areas of their skill set. They must adapt to PlaySide’s systems and pipeline and invoke influence on their projects. Under guidance from more senior members of the team they will provide support both to the engineering team and other key disciplines.

Prior Experience & Skills:

- Initiatives undertaken in game development in either a tertiary level or self taught

- Excellent verbal/written communication and problem solving capabilities

- Prior Knowledge of C# or other, and proven use of skills to a professional level.

- Unity 3D experience essential, Unreal experience optional.

Responsibilities

- To provide exceptional programming support on your projects to create a fun and engaging experience

- To learn and improve your skills in all areas of your field.

- To create efficient and performant solution to integrate within your titles.

- Constant research & interpretation of latest trends in game design.

- To help in reinforcing great teamwork and amazing studio culture.

- Working alongside the other members in a professional manner with clear communication

Company
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Job Position
Experience
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Application Deadline Date:

A Producer at PlaySide Studios is a critical role for ensuring the successful delivery of a game that’s within time, budget as well as hitting our bar of quality that we’re synonymous with. A Producer at PlaySide is regarded as middle management within the company and ultimately takes the onus on the product delivery by leading the development team on any given title. The Producer is expected to do this by ensuring proper top down communication to all developers of a project and draw from experiences from other silos of the business including but not limited to design/creative team and the executive team.

Prior Experience & Skills:

- 3- 5 Years Game Development Experience (Mid and Senior openings available)

- Proven track record of shipped titles

- Excellent verbal/written communication

- Excellent time management skills

Producer Responsibilities:

- Work with the development team and owns the schedule of the products development. Ensure external dependencies are catered for.

- Form the creative glue between other creative departments to drive the vision of a project & leads standups.

- Ability to identify project inefficiencies & invoke change. Otherwise, raise the inefficiencies with senior management

- Effective communication (verbal & written) both internally (amongst peers) and externally (client facing).

- Effectively understand & reach independent conclusions on issues that may arise during development. This means being accountable for those decisions too.

- Ability to identify & escalate team issues as needed. Especially when it’s a performance driven or output driven issue.
- Inspire subordinates on your team, have face to face meetings as needs be with individuals.

- Have an understanding of studio expenditures when creating product roadmaps. This should include but not be limited to project budgets, staff seniority and their outgoings, public holidays and studio shut down dates.

- Solve problems creatively, not just analytically. That means, using the creative game developer flare to tackle problems.

- Understand driving forces behind games in a free to play market. Criteria such as monetisation, engagement, retention & the identification of a core loop. Suggest improvements as needs be.

- Report back to PlaySide Executives on project health and status.

-Ensures effective use of QA testers time.

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A Senior programmer is a proven professional in their field, with the ability to guide a product along the development process and provide vision to all members of the team. They must strive to ensure the end products adheres to PlaySide’s high level of quality. They must excel in all areas of their skill set and ensure all playside titles are successful from a technical standpoint i.e performance and integration. They are key to keeping projects on track and be a key member of staff providing support where necessary to all members of PlaySide. They must provide the skill and expertise to make sure that projects are set up with the core foundations necessary.

Prior Experience & Skills:

- Minimum 2-5 years experience. (Mid and Senior openings available)

- Ability to work on multiple projects at any given time with the ability to adapt quickly to new styles and workflows.

- Excellent verbal/written communication and problem solving capabilities.

- Ability to provide vision and guide projects to success.

- Experience providing mentorship and training to more junior members of the team.

- Exceptional level of understanding of C# and Unity

-Experience integrating a variety of SDK’s and tools into projects.

- Unity and/or Unreal Engine experience

- Working in a senior/lead position with external parties.

Responsibilities

-To provide exceptional technical support on your projects to create a fun and engaging experience.

- Setting up projects in early development phases to ensure that the end product meets PlaySide strict technical quality.

-Projects must meets all performance requirements set in early stages of development.

- Ability to work autonomously during all stage of development and provide support to producers and other departments to assist in scheduling.

- To learn and improve your skills in all areas of your field.

- Striving to improve quality in the department staying on top of all new trends and technologies.

- To create efficient and performant workflows, and creating tools to assist other departments.

- Constant research & interpretation of latest trends in game design.

- To help in reinforcing great teamwork and amazing studio culture.

Company
Location
Job Position
Skills
News
Application Deadline Date:

Playside Studios are seeking talented UI/UX Artists to join our team. The ideal candidate should have an eye for clean and playful design, possess superior UI skills, and have the ability to translate high-level requirements into coherent UI flow in order to create beautiful, intuitive, and functional user interfaces.

Primary Responsibilities

-Create UX wireframes, storyboards, etc. to effectively communicate interaction and design ideas
-Be able to implement ideas in-engine from whitebox prototype, all the way to a polished final product.
-Work within the UI team and assist in defining the look/feel of key user-interfaces and styles, engaging in all aspects of the design process to ensure a fitting and consistent art style.
-Construct menu systems, buttons, and other necessary UI assets as well as integrate those assets, iterating directly within the game engine to achieve desired results.
-Work with engineers and other team members in understanding the functionality necessary for implementing various interface / interaction solutions.
-Constant research & interpretation of latest UI trends, techniques, and technologies.
-To help in reinforcing great teamwork and amazing studio culture!

Required Skills

-At least three or more years of experience in designing user-interfaces for games and/or other related software mediums.
-Demonstrable UI design skills with a strong portfolio, showing an affinity toward casual/clean visuals
-Experience working within Unity3D, with specific proficiency using Unity UI and Animation systems.
-Moderate to high degree of experience within Photoshop.
-Proven ability to work on a diverse range of styles.
-Ability to solve problems creatively and effectively.
-Experience with software development processes, and working within production deadlines.
-Excellent verbal/written communication with both internal and external parties.
-Ability to clearly articulate reasoning behind design decisions.

Desired Skills

-Experience in 2D Art/Illustration
-Knowledge in C# scripting language.
-Experience working within Unreal.
-Experience developing for VR devices.
-Please provide a portfolio with examples of relevant work.

Company
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Job Position
Experience
News
Application Deadline Date:

PlaySide are looking for a Lead Engineer to help grow and lead our amazing team of programmers!

Overview

A Lead Engineer has the responsibility in PlaySide Studios to lead the companies technology division from a studio level down. This includes but may not be limited to studio digital security, network infrastructure, technologies of functional utilisation to the company and team/project management.

The Lead Engineer not only champions studio wide technologies but also the engineering team.

The Lead Engineer has a mission to seek growth from all subordinates and ensure they are the best version of themselves, by inspiring at a team level. The Lead Engineer may facilitate in helping out projects from time to time, as needs be and this may also have requirements to switch between multiple projects on any given day.

Key Skills:

- Minimum 5 years experience.
- Examples of exceptional code standards in at least 5 shipped titles.
- Excellent verbal/written communication and problem solving capabilities.
- Ability to provide vision and guide projects to success with team
- Experience providing mentorship and training to more junior members of the team.
- Expert level of coding standards with proficiencies in all major specialisations of code.
- Expert level of Unity and/or Unreal Engine experience
- Experience working in a senior position with external parties.

Roles and Responsibilities:

- To be the studio voice for any departmental issues or concerns.
- To ensure all projects are set up to PlaySide standards at inception, and maintained throughout development
- To ensure no project created at PlaySide is shipped with core fundamental issues.
- To provide technical and emotional support to all members of the code department where needed. Ensure their growth & inspire.
- Be front facing at a client level with all external parties as the leader of the technology division of the company
- Ensure documentation is compiled on a project architecture level. By means of Technical Design Documents (TDD)
- Projects must meet all performance requirements set in early stages of development.
- To learn, improve and keep up to date with skills in all areas of your field.
- Strive to improve quality in the department staying on top of all new trends and technologies.
-To help in reinforcing great teamwork and amazing studio culture. Ensure you are inspiring your team!

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