Acclaimed Australian game developer Halfbrick today announced its official projects for the highly popular Xbox Live Community Games service. The studio also revealed that each game will become part of the new Halfbrick Fridays series, which focuses on smaller, more casual games for a whole range of players.
A total of four Halfbrick Fridays games will be released within the next three months: Halfbrick Blast Off, Halfbrick Echoes, Halfbrick Thrusts and Halfbrick Zombies are coming! That's a…
The Event Aiming to Teach Hollywood Polish to Australian Games
Framework 2009 will gather the best and brightest of the Australian computer game development industry, film veterans, and world-recognised international talent to help prepare the Australian games industry for the challenges of tomorrow.
Confirmed speakers include Hollywood writer, director, artist and animator Doug Lefler; Obsidian writer and designer Chris Avellone, Bioware writer and designer, Mike Laidlaw, and Managing Director…
Firemint have just taken out Technical Achievement category with their very well connected iPhone game, Real Racing at the Second Annual Independent Games Festival Mobile 2009 held at the GDC in San Francisco this week. Real Racing boasts the most complete and realistic racing experience on the iPhone as well as the functionality to allow players to upload their best laps onto the youTube video service. It's also well integrated with social media networks so that gamers share can share records…
Greetings! :)
Please visit http://www.designerwatts.com/
Just under 2 months in the making. I present the beginning of the Game Design Project: Tower City.
Before you is the first of many video logs. A full resolution, uncompressed version can be found here if you find the youtube compression not to your liking: http://www.designerwatts.com/Videos
So. Some Q&A about all this:
Q: What is this project all about?
A: It's a game design project that will grow and evolve over the next coming…
Big Ant Studios has provided some assuring words for Phyreengine which is included in the announcement by Sony on the latest version of the games development framework. was announced at the GDC, and Sony's press release contained the following word bytes from the Melbourne based developer...
Australian developer Big Ant Studios. Ross Symons, their CEO added "PhyreEngine has cut down Big Ant's development time significantly while allowing us to fully harness the power of the PS3. PhyreEngine…
Krome Studios will be appearing at the Melbourne and Brisbane Supanova convention this year! With booths in both states, fans will get to play an array of Krome's latest and best titles.
They can also meet the developers behind the highly anticipated TRANSFORMERS(TM): Revenge of the Fallen video game developed by Krome exclusively for the WiiTM and PlayStation®2, as well as the extremely popular Scene It? Box Office Smash!
For those budding young gamers, a few of Krome's top concept artists…
State Library of Victoria and Dissecta Present
Opportunities in Independent Game Development with Damian Scott, CEO - Primal Clarity and Aaron Styles
Next Week, Tuesday 31st March 2009. A free event from 6:30pm to 8pm. At the State Library of Victoria, Melbourne.
Dissecta presents Damian Scott, founder and CEO of Primal Clarity and lecturer at Swinburne University of Technology, along with one of the Dissecta team members, Aaron Styles (previously working at Infinite Interactive), who is…
NEXT EVENT TUESDAY 31st MARCH 2009
Opportunities in Independent Game Development with Damian Scott, Primal Clarity and Aaron Styles
A great insight into the Australian independent game development scene.
A free event starting at 6:30pm at the Experimedia, State Library of Victoria, Melbourne.
Dissecta presents Damian Scott, founder and CEO of Primal Clarity and lecturer at Swinburne along with one of the Dissecta team members, Aaron Styles (previously working at Infinite Interactive) who is…
I recently took on a sequential art project for an upcoming charity auction. The outcome is a little rougher than I'd like in spots but it was rewarding to create a finished illustrated page in a reasonably short time frame. I'm getting into this type of art a little more recently including an interest in storyboards (I might post of them down the track too). Final artwork was created in Photoshop with initial roughs sketched by hand.