Big Ant Studios has provided some assuring words for Phyreengine which is included in the announcement by Sony on the latest version of the games development framework. was announced at the GDC, and Sony's press release contained the following word bytes from the Melbourne based developer...
Australian developer Big Ant Studios. Ross Symons, their CEO added "PhyreEngine has cut down Big Ant's development time significantly while allowing us to fully harness the power of the PS3. PhyreEngine…
Krome Studios will be appearing at the Melbourne and Brisbane Supanova convention this year! With booths in both states, fans will get to play an array of Krome's latest and best titles.
They can also meet the developers behind the highly anticipated TRANSFORMERS(TM): Revenge of the Fallen video game developed by Krome exclusively for the WiiTM and PlayStation®2, as well as the extremely popular Scene It? Box Office Smash!
For those budding young gamers, a few of Krome's top concept artists…
State Library of Victoria and Dissecta Present
Opportunities in Independent Game Development with Damian Scott, CEO - Primal Clarity and Aaron Styles
Next Week, Tuesday 31st March 2009. A free event from 6:30pm to 8pm. At the State Library of Victoria, Melbourne.
Dissecta presents Damian Scott, founder and CEO of Primal Clarity and lecturer at Swinburne University of Technology, along with one of the Dissecta team members, Aaron Styles (previously working at Infinite Interactive), who is…
NEXT EVENT TUESDAY 31st MARCH 2009
Opportunities in Independent Game Development with Damian Scott, Primal Clarity and Aaron Styles
A great insight into the Australian independent game development scene.
A free event starting at 6:30pm at the Experimedia, State Library of Victoria, Melbourne.
Dissecta presents Damian Scott, founder and CEO of Primal Clarity and lecturer at Swinburne along with one of the Dissecta team members, Aaron Styles (previously working at Infinite Interactive) who is…
I recently took on a sequential art project for an upcoming charity auction. The outcome is a little rougher than I'd like in spots but it was rewarding to create a finished illustrated page in a reasonably short time frame. I'm getting into this type of art a little more recently including an interest in storyboards (I might post of them down the track too). Final artwork was created in Photoshop with initial roughs sketched by hand.
MELBOURNE, AUSTRALIA - 20 March 2009 - Australian game developers are set to descend in record numbers upon the annual Game Developers’ Conference in San Francisco, U.S.A. Spanning the gamut from casual and mobile developers, to currentgen and MMO studios, the Australian development community is anticipating a year of growth for the local industry despite the current economic climate. And with more than 30 developers attending GDC, the signs are encouraging for the Australian development…
As local game developers busily prepare builds to shop around at the Game Developers Conference in San Francisco next week, Screenplay has sat down with Tantalus CEO and Games Developers' Association of Australia president, Tom Crago, to talk about the current state of play in the Australian games industry. How well are local studios weathering the current climate? Amidst the news of studio closures and downsizings, Tom is still very optimistic. From Screenplay...
(the) impact is being felt in…
If you need any further clue that we're entering a golden era for casual games, take a look in Nintendo's direction. It looks like Nintendo have been prepping developers for their upcoming appstore for downloadable game and application content. Platforms as the iPhone (30 million units), Xbox 360 (28 million), PS3 (22 million), Nintendo WIi (nearly 50 million), and the PC all provide some healthy choices for casual game offerings, but with a concentrated user base of a whopping 100 million…
I know news has been a bit quiet lately, but this is one many have been waiting for. Unity 2.5 is here! Judging by the extreme slowness of their website, it looks like the Unity website is getting hammered by many, many visitors curious to check out the latest version of the cross platform game development engine and tools.
So why were so many eager to try out Unity 2.5? Because it's now finally available for the Windows platform. There's a 30 day trial available to check out, and the licenses…