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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Hi guys thought I'd share this with you all. http://mycgpimp.com
  • Thanks to the person who pointed out to me that the newly released Vin Diesal game called The Wheelman has its development origins right here in Australia. In fact, The Wheelman was the open ended world / vehicle centric game that Ratbag games was working on in 2005 before publisher and owner, Midway, unceremoniously pulled the plug on the Adelaide studio right before Christmas. In an annual report by Midway back in 2006, Wheelman is listed as the title which Ratbag Games was working on...…
  • www.botprize.org The second 2K BotPrize contest will be held in Milan, Italy, in September 2009, as part of the IEEE Symposium on Computational Intelligence and Games. As they did in 2008, Game Development Studio 2K Australia is offering a prize of A$7,000 cash plus a trip to their studio in Canberra for anyone who can create a bot to pass this "Turing Test for Bots". The aim of the contest is to see if a computer game playing bot can play like a human. In the contest, bots try to convince a…
  • Hey guys, how are ya! I'm currently working on a small solo design document and I NEED YOUR HELP!!! I would love to know your thoughts on adventure, side scrollers and where you would like to see the genre expand in the future. Finding out from a broad spectrum of game designers and of course the audience would greatly help focus my ideas. Please take the time and fill out this brief survey. It will only take a few minutes!!! If there are any questions you feel uncomfortable answering just skip…
  • Greetings. I wanted to give my thoughts on the Aussie developed console RTS Stormrise. Please keep in mind that I’m not a reviewer in any real sense, these are accounts of the game and my views of it as a fellow developer that’s worked on a console game. So where to begin. Well popping the game in and starting it up I jumped right into the singleplayer campaign. The starting presentation built up an interesting premise and sets the scene, unfortunately the characters then start talking. The…
  • Launching a career in one of the world's fastest growing industries is now much easier as the Academy of Interactive Entertainment (AIE) has gained approval to operate government loan scheme, VET FEE-HELP. AIE is Australia's leading educator for video game development. VET FEE-HELP will allow AIEs students of the Advanced Diploma of Professional Game Development to study without paying upfront fees. The scheme enables students to defer fees in whole or part. Ian Gibson, AIE CEO, said the…
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  • From Manga
  • If you don't yet know about the game design project Tower City. Please check out the following link before proceeding: http://www.tsumea.com/journal/designerwatts/240309/tower-city-video-log…   Greetings. :) I present to you kind people a proposal. Seeing just how large and willing the indie scene is at the moment and with the projects currently in circulation I would like to put forward a plan for creating a playable prototype alongside the game design document development…
  • Big Ant Studios are on a mission. The 80 team strong artists, programmers, and designers are working on a new and better AFL game experience and will be bringing them out annually for the next five years. Games journalist, Jason Hill, has written an article for Digital Life which describes what Big Ant Studios are up against and what their CEO, Ross Symons, is promising to AFL game fans... From Digital Life... (Ross) "We're trying to make them look as much like TV as possible, so if you walk…