I have heard about a few Australian developers heading off to the Singapore MMO project headed by Andrew Carter. Does anyone have any more details about the project? It is great to see Andrew able to get people to work on it. Is it true that Atari have already invested in it?
Industry and Education
I was looking at the AIE online Cert III for programming.
I have a few questions which I asked them but I wanted to get peoples opinions.
1. What C++ stuff do you learn?
2. Is it enough to get a job as a game programmer?
3. If after completing this course how much of the
Cert IV - programming do I need to do?
Next year I plan to go to Qantm and do a diploma in 3d, and this year my plan is to go to Tafe and either do a graphic design, or visual arts course in preparation for the diploma. What I can't decide as yet is what course I should focus on this year. Now, I've read somewhere previously that generally companies find people with skills in traditional art techniques (visual arts) to be highly complementary and beneficial to their 3d skill set and to the company they work for, but then again graphic design will have a lot of techniques, design processes, and software knowledge that crosses over with 3d games and film development very nicely. Which Tafe course do you think is the better way to go? A Tafe course in graphic design, or visual arts, or maybe neither and go with something else?
Please share your thoughts and ideas.
Can someone please tell the folks at www.qldgamedev.com to renew their domain name? o_O
well i am from india, i am working here as a game tester in one of the companies, i have completed my graduation, and now i am looking to study further in australia and was intrested in doing some post graduation course or even masters in relation to gaming that would lead to me doing game developing, so i wanted to know what post graduation courses can i persue so that leads me to being a game developer or designer rather than being game tester.
and one more thing can i work in any company as a game tester while studying there ??
any suggestions are welcomed
thanks in advance :)pisen2006-11-24 17:18:28
Media Design School is urgently looking for students for its Graduate Diploma of Game Development (Programming Stream).
Anyone with computer science degree or background could be eligible for the course.
The Goliath game by Media Design School's Game Development graduates was winner of the 2006 Independent Games Festival Student Showcase, San Francisco, USA.
Microsoft has also recently announced a landmark partnership between Kiwi filmmakers Peter Jackson and Fran Walsh and Microsoft Game Studios to establish Wingnut Interactive - a New Zealand-based studio dedicated to the creation of world-class interactive entertainment.
As for the problems with some industries where graduates exceed industry need, the New Zealand Game Developers Association also said this year, "Given current enrolment numbers it would take until 2018 before we have enough graduates to get anywhere near (the target needed)."
For more information, visit Media Design School.Mario2006-11-16 01:39:27
TAFE SA Game Art Industry Graduation Event
It has now been just over two years since The South Australian Premier Mike Rann deployed special funding for TAFE SA to deliver the Advanced Diploma in Screen (Game Art) training and current graduates are ready to show their stuff to the SA Screen and Media Industry.
When: Wednesday 6 December 2006
Where: TAFE SA, Tea Tree Gully Campus
100 Smart Road, Modbury
Parking on site
Times: 10:00am session with refreshments afterwards
4:00pm session with refreshments afterwards
The eleven graduating Game Art students have collaborated with computer programming students from University of South Australia and sound design students from Elder Conservatorium, Adelaide University to develop and present market-ready video game concepts. The event will comprise 4 x 10 minute team pitch presentations in the TTG campus theatre. There will also be a gallery showcase of the Digital Media Design Department Students? work in areas of video gaming, handheld and mobile content as well as multimedia interface design. Industry and guest welcome.
To secure your place, please contact Piers Cable on 8207 8190 or firstname.lastname@example.org
Spotted on NZGDA.com forums...
Media Design School will be hosting an open day on Wednesday, 1 November 2006. The Open Day will provide information about specialist creative career opportunities and industry relevant training available at MDS to assist you in planning the best academic pathways to make your dream career a reality. Student work will be on display and staff on hand to answer any questions. Both student games produced by MDS grads will be on display.
MDS is offering Open Day attendees the chance to win a $2000 scholarship towards tuition fee for any MDS qualifications. To go into the draw, simply bring your answers the following question to the open day.
Question: Name any three diploma (undergraduate or graduate) qualifications offered at Media Design School.
Hint: visit www.mediadesign.school.nz
Open Day Details:
Wednesday 1 November from 12pm - 7pm
Media Design School, Level 12, Queen Street, Auckland
For more information email email@example.com or phone us on (09) 3030 402.
To all interested Qantm have announced that there will be campus's opening in Melbourne and Sydney for a 2007 start.
This means that the highly popular Qantm degree's can be done anywhere down the east coast of Australia.
Hey everyone my name is Daniel and soon to graduate year 12 of high school and need advice on the best place to go next year, i only know a place called JMC Academy in Sydney which provides 3D education, and at the moment i'm not sure if should go there cause i want to get the most of my money, and don't know what do education wise, please i really like some advice, becoming new to the industry. Any good schools aswell that incase i don't get a high UAI for the Uni's
In the Sydney area
Wondering if you all would like to have a look at my school project, and if i am capable of becoming good at 3D, this is a movie i created for which i've uploaded on youtube
Also, be sure to check out the official MySpace page:
Go and preorder it now!
Microsoft Partners with Peter Jackson
Microsoft has announced a landmark partnership between Academy Award-winning writer, director, and producer Peter Jackson, Academy Award-winning screenwriter Fran Walsh, and Microsoft Game Studios to create two new interactive entertainment series exclusively for Xbox 360? and Xbox Live?.
The first series will be a collaborative effort with Bungie Studios to co-create the next great chapter in the Halo universe. The second series will be an entirely original property targeted at bringing new audiences into the captivating world of interactive entertainment.
In addition, Microsoft Game Studios will partner with Jackson and Walsh to establish Wingnut Interactive, a studio dedicated to the creation of world-class interactive entertainment.
Expanding Interactive Entertainment
Xbox 360 continues to expand the interactive entertainment landscape, enabling industry superstars to take beloved franchises in exciting new directions. Microsoft Game Studios announced its partnership with Jackson to herald in a new age of interactive entertainment that can only be realized on Xbox 360 and Xbox Live.
The goal of this partnership is to create new stories and redefine the way they are told. The first part of this long-term relationship is for Jackson, Walsh and team to bring to life two new interactive entertainment experiences exclusively for the Xbox 360 and Xbox Live.
The first project is to co-write, co-design and co-produce a completely new and original chapter in the Halo universe in collaboration with Bungie Studios. The second project is an entirely original property from the team in New Zealand that will not only bring a whole new interactive story to life, but will also captivate new audiences that have yet to discover the power of interactive entertainment.
In addition, in collaboration with Microsoft Game Studios, Jackson and Walsh are creating Wingnut Interactive. The two will create a world-class interactive entertainment studio that fuses the strength of Microsoft?s technology and interactive entertainment experience with the creative and imaginative excellence of the Wingnut Interactive team.
?Microsoft has built an amazing living canvas with Xbox 360 and Xbox Live, which allows the storytellers of our time to express themselves in a new medium. They have fundamentally changed how people think about games,? Jackson said. ?My vision, together with Microsoft Game Studios, is to push the boundaries of game development and the future of interactive entertainment. From a movie-maker?s point of view, it is clear to me that the Xbox 360 platform is the stage where storytellers can work their craft in the same way they do today with movies and books but taking it further with interactivity.?
I'm assuming this will set up shop in New Zealand somewhere.Scrow2006-09-28 04:02:30
Just wondering who from these forums is going? I wouldn't mind meeting some new people from the local industry. I need all the contacts I can get =]
Greetings! I am Cevius (aka Adam Corbally) one of the operators of the Brisbane Game Development Meetup Group or BGDM.
People with a common interest meet - share ideas + interests. The more motivated will take on projects or share objectives. The group offers an opportunity to keep focused and moving forward. Together.
Let's put Brisbane on the map.
We have finaly begun holding meetings again!
Here is the relevant Info!
Saturday, September 16, 5:30 PM
Pavilion Bar - Stamford Plaza
Cnr Edward & Margaret Streets Brisbane CBD
07 3221 1999
Everyone with an interest in games development in brisbane is welcome to join and turn up. Its a good place to meet other people interested in getting into the games field in brisbane!
I hope to see you there! [;)]
I'm not an australian resident, but am considering education related to art/animation/game-design. (even not game related programs, because as a foreigner any education helps attaining visas, and art fascinates me as a whole)
A few questions for people who have/are attending these 2 schools :
AIE : I hear people going for 2years, but i only saw two design related diplomas - one is the screen diploma and other is game/animation art.
1. Is there a diploma running over 2 years or did those students simply take both diplomas ?
2. As someone who has a general idea of the 3d dingo, i am wondering if the courses simply offer an overview about software functionalities, or do they provide art related skills and critique (such as drawing, anatomy, or whatever isn't just how to do keyframes in maya or unwrap an object)
Griffith University :
3. On the 3d part of the program which software is used (maya,3dsmax, or what ?)
Thanks for reading, and hope to see some responses :)
Talking with some of the ModDB Staff members, and friends has lead me to understand that GameConnect will be hosted in Qld, and is to supersede the FreePlay conference.
The dates that have been tossed out are 30Nov-1Dec.
Has one heard anything, or got any news on the said conference?
Okay, in case anyone missed the blog, here it is: http://blogs.theage.com.au/screenplay/archives/gaming_culture/002580.ht…
Please please please archive this for prosterity. A sining example of the maturity of various members of the games industry in Australia. As a1studmuffin posts - "Pass the popcorn"
Hi, i've been running an IRC chat every week to answer questions from students and such looking to get into the industry. Guest speakers from the industry (other than myself) would be much appreciated! It's just one night on a web-based IRC channel and everyone would really enjoy it! If you're interested, please send me an email via the forums (click on my name) so i can let the students and others know more than a week in advance to come, thanks!
More about the IRC
i know ziro about game programing and im would like to study at charles sturt uni course"http://www.csu.edu.au/courses/undergraduate/computer_science_games/" in five years and i would like to know what computer languages i should learn and what books i should read any one know a good auss mag about related to do with computers and game programing
or just game programing.
I need some advice,
I?m a professional 2D animator in Melbourne and I?m looking at getting in to 3D, I have basic Max skills and am thinking of undergoing a Short course offered at AIE
( http://www.aie.edu.au/courses/cert_iii_screen.php ) could anyone recommend this course?
And the other thing I wanted to know about was what the employment opportunity is like in Melbourne and what the salary was like for 3d animators; say a junior animator, and a senior animator? Am I being to vague?
An invitation to game developers? pass it on:
We are pleased to announce a meetup for the Greater Brisbane IGDA chapter!
Next event: What, who, when, where
WHAT: A LAN party where we visit the two ends of the gaming spectrum: an online text MUD and Unreal Tournament.
What is a MUD? Game developers need to see a MUD for the same reason writers need to read Shakespeare. It's roots, baby. The great-grand-daddy of World of Warcraft, with Everquest as its secret love child. This is an ideal chance to get a guided tour and see where it all came from. Then fast forward to the 21st century where we run around and shoot each other.
WHO: Anyone active, once-active, or actively pursuing a career in the game development industry. Those not in the industry and not yet fully dedicated to breaking in, please stay tuned for future events that reach out to the wider community.
WHEN: Sunday, 9 July, from 1PM until 5PM.
WHERE: QUT Creative Industries Precinct at Kelvin Grove, Z block - level 2 [the terrace], rooms z2-235, 237. Near intersection of Musk Avenue and Kelvin Grove Road. Park anywhere.
FINDING US: If you can?t find us, call the Help number below.
HELP: Superwoman truna's number (SMS preferred) is 04 0488 4027. Backup number is Matt's: 04 2315 7363.
UPDATES: Before the event, check replies to this event thread to see if there have been any changes in plan:
Meeting us online
If you already know how to play a MUD, we can use your help as a guide, so please come by. But if you cannot make it, meet us in the MUD. A follow-up email will be sent with details. If you get lost, send a text to Matt.
Bring Unreal mods
If you?d like to play a particular Unreal mod, please bring it burned onto one or more CDs so we can spread it around the lab. For questions, please contact truna.
Pass this on
Contagion power! Please forward this message to everyone you know in the game development industry here.
Because this IGDA chapter is strictly against poaching practices, we hope you feel safe sending this invitation to others in your game company.
If you got this invitation second-hand, you should join the low-traffic email list so you get future invitations directly. Simply email brisbaneIGDAfirstname.lastname@example.org and follow the directions that ensue. Note that you do not have to get a Yahoo userID; you can elect just to join the mailing list without joining the group itself. There are only a few emails a month on that list so don?t be spam-shy; sign up!
The IGDA mailing list is for announcements only. To ask questions and have discussions, please visit the chapter forum.
What is the IGDA?
The IGDA helps game developers gather together in a non-competitive atmosphere to relax and learn from each other. To learn more about this IGDA chapter, please see our home page at:
To reply to the forums, you will need to become an IGDA member. However, there is a free membership available.
See you there
Please check forum event thread, please come, please pass this on to other game developers!
I've been hunting for stuff to put in the Sumea wiki for Auran, and I found this little gem which I thought I'd share. I've heard of the problems Auran had back in the day of Dark Reign where developers left in droves (some went on to create Pandemic studios and Evolution games, while others went to Krome Studios etc).
Of course, I do have to say this was back in 2000, and is no way indicative of how Auran are now [;)], but it's an interesting piece of local game developer history and pretty much folklore. This all happened late 2000, around 6 months before Sumea started up. I wish Fatbabies had an archive of this thread by ex-Auran employees.
btw, I read that Greg Lane (CEO) has since left Auran around late 2005. Is he still involved with MyVirtualHome?
Such tales include:
* Banning pool and (computer) games at work.
* "No flexi-time. you HAVE to be there before 9am, and you HAVE to stay until 5:30pm, even if you worked late into the night, or came in at 7am."
* "...3d artist there on $28,000 aus ($14,000 us)."
* Managers listening in on staff conversation.
* Staff are not allowed to open windows, managers claim "Because then they wont get closed".
As a result, staff left in droves. Resulting in a six month situation where managers outnumbered artists and progammers by 7:4. Which has been a boon for gamers as some of the splinter groups include Krome Studios (Kat Burgler), Evolution games (Europa), and staff that was taken into Pandemic Studios (Dark Reign 2, Battlezone 1/2). Currently there are only two staff members at Auran who worked on the orginal Dark Reign.
One of the higher-ups of Auran posted anonymously with their two cents on the situation:
"It's pretty simple. Everyone who is at Auran now is very happy to be there. Most of the people that claim to have left in the past were really pushed, because they just weren't good enough at their jobs. Of course these people are disgruntled, they missed out on a great opportunity. But ask anyone at Auran now and you'll see they consider it a privilege to be part of such a great team."
Which was met with this response from an ex-Auran employee:
I wasn't pushed. The founders of Pandemic Studios weren't pushed. The *entire* founding team of Evolution Games wasn't pushed. Half of Krome Studios wasn't pushed. The *entire* founding team of Pandemic Australia wasn't pushed. The reason they left was because you have absolutely no game development skills, will fuck over people without a care in the world, are a stuck up asshole who thinks they are an industry visionary just because they made a game once, and couldn't be fucked actually CARING for any of the projects you start and then hastily abandon.
Hey Greg, lets go over some of the FUCKED UP things you've done!...
I saw this on PCPP's add rotaion the other day - it might be another of the 'jumping on the band wagon' courses, but here is the spiff.
Bachelor of Information Technology
(Games and Creative Technologies)
The University of Southern Queensland, Australia
The University of Southern Queensland (USQ) is fully accredited, is funded by the Australian Government and is a member of the Association of Commonwealth Universities. USQ has approximately 25,000 students currently studying on-campus and by distance education.
USQ?s new Bachelor of Information Technology major has been developed in response to the rapidly growing gaming industry.
The Games and Creative Technologies major equips students with the skills to gain a career in the games industry. The major focuses on high performance programming, computer graphics, artificial intelligence, game engine production and use with emphasis placed on practical work.
The Computer Games Programming course educates students in the use C++ and an open source 3D games engine to create their own demo game and practice programming techniques used in the game development industry including artificial intelligence, environment navigation, graphical user interfaces and character modelling and animation.
Australian Film, Television and Radio School now offer a graduate diploma and masters in Interactive Media and Emerging Design - homepage is at http://www.interactive.edu.au . There was also a SMH article on it at http://www.smh.com.au/articles/2005/07/25/1122143759217.html . Does anyone know anything about it? After finishing university, do you think it would be worth spending 2 years completing such a course, or is it better to just jump right into the workforce?
The site says:
"It's a broad brief, but it?s a huge field. We run the program in Interactive Media with a very simple goal: to skill students up. Once that?s done, we let them run wild. Students are expected to do groundbreaking work at AFTRS."
In the Graduate Diploma year, students learn an incredible breadth of interactive techniques, tightly integrated with a real-world production environment. In the MA program, the very best of these students will spend a year translating those skills into innovative new works in games, toys, mobile apps, interactive television, interfaces and interactivity."
It seems the second year is pretty focused on finishing a group project, which could be a game. How do you think this kind of program would compare with other courses specifically aimed at game development?