If you know of any Uni's offering game related courses (in any State), please post it in this thread.. I'm going to collect all the info to put on the links page http://www.sumea.com.au/slinkstation.htm
Industry and Education
After an unequalled 20 years of game making, independent developer Strategic Studies Group is to split into two companies.
SSG will remain in Sydney, with foundation members Ian Trout, Roger Keating and Gregor Whiley concentrating on producing the historical strategy games that SSG was originally famous for. The next release from SSG will be Korsun Pocket, an accurate and highly exciting simulation of a desperate battle on the Russian Front in the winter of 1944.
The new company is Infinite Interactive, headed by Steve Fawkner, and centered in Melbourne. As well as Steve Fawkner, creator and designer of the Warlords series, Infinite Interactive comprises almost the entire team that created the critically acclaimed Warlords Battlecry II. SSG will hand over the development of Warlords IV to Infinite Interactive. Warlords IV will be Infinite Interactive?s first release and will be published by Ubi Soft.
The split, which is due solely to the difficult conditions facing independent software developers, is entirely amicable. Both entities will work closely together, and every effort will be made to ensure the continuation of the Warlords series beyond Warlords IV and Warlords Battlecry II.
More details about Infinite Interactive, SSG and their respective projects can be found on their websites:
Todays Herald Sun (Melbourne, 5th March 2003) has two pages about Grand Prix Challenge - a full-color full-page screenshot of the Melbourne track for the cover of the 'Connect' section and an full page interview with me on page 3 of that section.
Nice to see the local papers starting to cover our games industry more and more (Evolution was featured a couple of days ago too)
Does anyone here have any information on publishers and distributors of games in Australia? I've been trying to dig up some information and have found most of the major houses, but would love some more information on the less well known ones.
My initial interest in publishers came while looking for sponsors for a 100-man LAN event that I help run. It hasn't been hard to source Australian arms of major publishers such as Vivendi, UbiSoft, Take 2, Activision, Electronic Arts, Infogrames and Microsoft, so that satisfied all of our sponsoring needs.
My curiosity has been piqued a bit by my personal interest in Australian and international games which don't get the attention of said companies. Assuming that it's very rare to land a contract with a big publishing house (it's cool to see Ty getting so much hype, btw):
1) What other options do Australian developers have to get their works published in Australia and around the world? (Are there other options?)
2) Where do small-time developers outside Australia go when they want to sell their games over here?
The only names I seem to remember off the top of my head (Manaccom, Expert?) appear to be publishing games very infrequently, and I'm pretty sure every Australian release I've seen on a shelf since about 1997 has come from one of the major houses I mentioned earlier.
I don't know a great deal about publishing, so any sort of feedback is welcome.
Yes! I got responses from ALL (except one) of the winners from the Australian Games Developer Conference Awards 2002!! Post your thoughts and comments on the article here!!
I wonder.. why is the number of games developing studios in NSW so pitifully small? You'd think that in a state with the largest number of people in Australia, and a good amount of resources/talent would be more than enough to support a big number of game companies.. as it is, NSW is a VERY distant third, behind Victoria and Queensland - both of which have many, many good studios..
I can see why Victoria has so many devs and start ups with the amount of the support the Victorian government has for the games industry, and hey, Queensland seems to be snagging all the overseas investments (and ya can't blame them.. would be a great place to work with all that sun, beach etc).. And then you have NSW, with only 3 mid to large sized dev studios.. I have 3 programmer friends who had to move interstate to get into the games industry, and I think that's the current trend at the moment.. If you're in NSW, your options are very, very limited unless you make the move..
I wonder if the NSW government has any initiatives for encouraging games development.. most probably not.
Sorry.. I am just thinking out loud. [:)]
Don't get me started on the amount of devs in W.A and S.A...
JIM RYGIEL - OSCAR WINNER 2002 FELLOWSHIP OF THE RING, OSCAR NOMINEE 2003 THE TWO TOWERS - TO HEAD PROGRAM AT THE AUSTRALIAN EFFECTS & ANIMATION FESTIVAL, MELBOURNE
Australian Centre for the Moving Image
May 12-13, 2003
In an exciting new move for the Australian Effects & Animation Festival, dates have been set to stage a special event in Melbourne for the first time in May. Heading the line up will be Jim Rygiel, Visual Effects Supervisor on Peter Jackson's acclaimed Lord of the Rings trilogy. Rygiel will be flying direct from New Zealand to speak at AEAF Melbourne on the digital creation of The Two Towers, the second installment in Jackson's film epic.
Nearly two months after opening, The Two Towers continues to break box office records in Australia and around the world. Featuring 800 visual effects shots (compared to 560 shots in the Fellowship of the Ring), Rygiel's direction on The Two Towers has earned him and his team a second Oscar nomination for Best Visual Effects in as many years. This nomination quickly follows on from his win at the 2002 Academy Awards for Fellowship of the Ring, a win that justified Lord of the Rings as one of the most talked about film projects of recent times.
In his presentation at AEAF Melbourne, Rygiel will give detailed insight into the creation of a digital Gollum, that other-worldly character whose role is pivotal in The Two Towers; Treebeard, leader of the Ents who protects the trees of the forest, and the awesome battle scenes at Helm's Deep.
More than 70 on-screen minutes of the 179-minute-long film can be credited to the work of the visual effects team and the computer programmers at Weta Digital who created a specific software for crowd control called 'Massive'. Massive was essential to the effectiveness of the battle scenes at Helm's Deep and the massing of the Orc Armies as the software enabled the digital characters to make their own 'decisions' on what to do in a crowd situation.
Rygiel leads the program of speakers at the first Melbourne event organisers of AEAF have staged. For eight years, Sydney has played host to the Festival, bringing the world's most influential visual effects artists and computer-animators together at one location.
Rygiel joined the program at the last AEAF event which was held in Sydney in December 2002, presenting a session on Fellowship of the Ring with colleague and fellow Oscar winner 2002, Randy Cook. They were joined on the program by visual effects masters, Anthony La Molinara (Spider-Man) and Rob Coleman (Star Wars Episode II). All now vie against each other for the elusive Oscar in the Visual Effects category at the forthcoming Academy Awards ceremony in March.
With the AEAF now touring to cater to the local industry in other areas of Australia, May 12-13 will see AEAF at the Australian Centre for the Moving Image in Melbourne, again featuring a strong line up of local and international guest speakers.
A Festival Pass costs $250.00 + gst and includes entry to all AEAF events. Student prices are also available.
Please visit http://www.dmw.com.au for program information or phone 02 9319 4277
The Australian Effects & Animation Festival
May 12-13, 2003
Australian Centre for the Moving Image
Federation Square, Melbourne
For Immediate Release
20 February 2003
BigWorld official licensing agent for award-winning massively multiplayer online technology
SYDNEY, Australia. February 20, 2003 ? BigWorld Pty Ltd, a wholly owned subsidiary of Micro Fort? today announced it is now the official licensing agent for the BigWorld massively multiplayer technology.
The BigWorld Technology? took over three years and $8 million to develop. The technology offers the world?s most scalable, fault-tolerant, and customisable MMOG middleware available.
Microsoft has recently backed The BigWorld Technology? by using it in the development of a future Xbox release of a Micro Fort? MMOG game title.
The BigWorld Technology? is a unique approach to massively multiplayer gaming. It not only allows millions of people to play in the same world without sharding it also allows the creation of the next generation of MMOGs with technology that provides action-game style interaction with high levels of detail over low bandwidth connections.
John De Margheriti, Chief Executive Officer of BigWorld said, ?The BigWorld Technology? allows game developers to bring to market their MMOGs a lot faster than other alternative solutions. Our technology is complete? incorporating the server back-end, a 3D PC client and the tools needed to start developing games immediately. No other company currently offers such a comprehensive solution."
The BigWorld Technology? server architecture is based on modern distributed object patterns. It was designed to be free of the limitations demonstrated in existing MMOG implementations. The server is compatible with clients running on any platform including PC, next generation consoles. The initial solution comes with a PC client front end.
?Providing fast, smooth game-play, while keeping the bandwidth costs low was one of our key objectives,? said Simon Hayes, CTO and chief architect of The BigWorld Technology?. ?Our sophisticated and highly efficient load balancing allows thousands of players to come together, to play epic battles or attend grand weddings. The server cluster quickly adapts, focusing more resources on the area of high activity, keeping the load across all servers evenly balanced. The end result is a smooth game-play experience for the players, and cost-effective use of the servers.?
The entire BigWorld Technology suite will be on show at the US Game Developers Conference in Expo Booth #1634. Appointments are not necessary but are preferred. Contact Robertd@bigworldtech.com. Micro Fort? will demonstrate why BigWorld Technology has recently won the Asia Pacific Information and Communications Technology Awards (APICTA) for outstanding achievement in the areas of Information and Communications Technology.
To make an appointment and further information:
John De Margheriti or Robert de Waal
BigWorld Pty Ltd
Canberra Technology Park
WATSON ACT 2602
I'm a Victorian yr 12 student looking to get into Games Programming and design. To get the most options I'm looking to do a Bachelor of Computer Science at one of the Melbourne Uni's. Anyone know of any courses or universities that wouold suit or any uni's that are seen as being exceptional in the field?
I thought Orb was done by Strategy First..? Anyone know what Auran's involvement with this title is?
I'm almost famous, actually I'm featured at the start of the AGDC video, just standing there looking like a dumbass behind the guy on the mobile phone.
I saw some other people there that I met at the conference, post up a msg if you cna see yourself?
I know there are a few people going to AIE this year, myself included. So how are those people liking it so far?
I'm having heaps of fun, the only downside is im in the top room which gets quite hot even when the air cons are going the whole time :P
Im currently doing my lipsynch assignment, a bit from galaxy quest (that is such a funny movie)
what is everyone else doing atm?
And on an unrelated note, who here has played splinter cell demo on pc? (and i guess its the same on x-box)
I reckon that game looks awsome and has some really kewl ideas which add to that kind of game. Like being able to take hostages and use them as cover cause bad guys won't shoot at you so long as the hostage is inbetween you and the guy. He'll shoot you if he gets a chance to. And you can interrogate guys which is awsome too.
what do you guys think about it?
It is infact ants who are the true rulers of this world!!!
Hello People I'm new here,
I have an issue and maybe you guys can help to clear it up.
I have been drawing for years and animating, I've had some
professional gigs (storyboarding, animation), But I for the last 2 yrs
I've really want to get into games.
Now its not as I've said It's not a new decision, last yr
I went to a Tafe and did a Multimedia course and it was really bad!
(when I say bad I mean SH@T!) i think infiniD was the premiere 3d
I bought me a copy of lightwave (off ebay :) and i have just jumped
in. I have some cycles happening, it's progressing.
But i get frustrated with uvmapping and so forth. I'm sure I will improve
but do I need to pay thousands of dollars for tuition in another state?
or should i just take another yr off and try to hone my skills at home.?
Will companies appreciate my stamina? or should I just fork out
the money and try my luck at another institution?
I know it's ultimately up to me but i would like to hear some
comments... maybe some Industry people would give me some advice.
What do you guys reckon?
We (as in, my DT class) recently got an assessment task to complete whereby we investigate an innovation with Australian origins. Naturally, I wanted to write up something about computer games, but I can't think of any innovations that were introduced through an Australian games company.
So far, I was thinking along the lines of System Shock 2...
Anyway, if any of you can think of any, I'd be very grateful if you could post it up here.
Vivian: You go too far, Marlowe.
Marlowe: Those are some harsh words to say to a man, especially when he's walking out of your bedroom.
An International Conference on Computer Graphics and Interactive
Techniques in Australasia and South East Asia
11-14 February 2003, Melbourne http://www.anzgraph.org/graphite2003
; [Program Now Online!]
GRAPHITE 2003 is a unique opportunity for researchers, technologists,
artists, industry professionals, educators and students to experience a
state of the art showcase of technical and artistic work from this
region and from around the world. This years conference will include a
wide selection of presentations and panels, art gallery, electronic
theatre screening, and social events.
The Victorian Minister for Information and Communication Technology,
Marsha Thomson, will officially open GRAPHITE 2003 on Wednesday,
February 12. The Minister will talk about the importance of a thriving
multimedia and computer graphics industry to Victoria and will detail
how the Victorian Government will continue to support the growth of the
GRAPHITE 2003 will take place in Melbourne, Australia at the exciting
new ACMI Building, Federation Square. Space is limited, so please
Featuring Keynote Presentations from:
David Kirk, Chief Scientist and Vice President of Architecture at NVIDI
Mark Billinghurst, Director of the Human Interface Technology Lab (New
Stelarc, Honorary professor CMU and techno-theorist.
And featuring the following tutorials:
* Performance OpenGL: Platform Independent Techniques
* Implicit Modelling
* Augmented Reality Interfaces
* An introduction to colour in computer graphics
* Seeing in 3D
* Next-generation virtual worlds with VRML, X3D and MPEG4
* RenderMan for Artists and Designers
GRAPHITE 2003 Art show will explore themes that move towards a
twenty-first century sensibility, profiling speculative works that
imagine the future. Selected works explore issues of the haptic virtual
reality environment, artificial life, the electronic space, emergent web
based video practice and how we negotiate the mediated technological
interface. Our relationship with the technological object, our
environment and the nature of interaction will be examined and tested
throughout the weeks of the exhibition. Become immersed in the magic at
SPAN Gallery, 45 Flinders Lane, 4th February to 14th February 2003.
To register, and for further information, please visit:
Organised by: ANZGRAPH, SEAGRAPH
Sponsored by: ACM SIGGRAPH
In co-operation with: EUROGRAPHICS
In association with: ACMI
With the support of: State Government of Victoria
Hey i was just wondering if there is anyone here who is currently doing the bachelor of animation course at griffith in brisbane. I am planning on going there next year and was just wondering if anyone could tell me if its worth enrolling or if there are better courses in Queensland. I am mostly interested in 2d animation however I also love 3d. Could anyone help me out?
The conference has been on for four years now, right? Does anyone have the award winners of the Australian Games Developer Conference from years past? They seem to have been lost in the abyss! I'd to at least keep a record of them all on this site. (What's the point of having a reward if there's no record of it anywhere!)
Electronic Arts Australia (development) is no more.
I rang them a few days ago to check they got my showreel, and was told that the development arm has been shut down recently.
Anyone know what's happened to the people working there? I know they were working on The Sims GBA...
Anyone know what happened to them? their website seems to be offline.
Mystical Dev profile: http://www.sumea.com.au/sdevelopersprofile.asp?developer=36
their website: http://www.mystic-dev.com/
gday again my next question is where in sydney would a good place be to study in game development,2d,3d and all stuff like that.the army is giving me 4 grand to study anything i want,so i would like to do games and game media.i only have 1 yr to spend the money thoe. mainly sims and strategy or action.working on games as a level designer or as a military consultant or in a mag as a reveiwer in the game biz.any1 know where i could get a start.i have great ideas, like every 1 dose,i just need the chance to use them.could some1 email me with any info you think could help.thanks DG. firstname.lastname@example.org[?]
Hi I'm new here. Looking for a good full-time animation undergraduate course (leading to a degree) in Australia but I don't have much info so I hope some of you here can help. The animation course doesn't need to be games-related. I saw from previous topics a school AIE in canberra? what does AIE actually stand for? How about the animation courses offered by some universities like Griffith?
Calling all Artists!
We (Blitz and I) have successfully entered into the Next Years Game competition with a game design that we both worked on since the Conference. We have a decently filled Design Document that is the core of our design, and being only programmers we require help from a few dedicated artists for this project to succeed.
Therefore I am putting the call out for several artists here on sumea that would like to join our project. I would thing that we'd need about 1 or 2 Modellers / Animators with 3DS MAX or Maya experience, 1 or 2 2D / Texture Artists, and possibly one Level / misc designer. We are specifically searching for people within Australia only.
If this sparks anybody's interest then if they could contact me via email (through sumea) or on ICQ (9791201) then I will send them the design document for them to look at.
Look at my most recent journal entry or contact me for more information.
On the outside it looks as though all is great, the power hitters of the Australian game industry are all working on projects and there are a few jobs laying around for those with enough ambition and skill to nab them.
However is all as good as it seems? Australian developers are forced by American publishers to design and develop their titles so that they can be squarely aimed at the American audience. An understandable move since the vast majority of people who purchase their games will in fact be American themselves.
This I feel is very bad for the health and state of the game industy in our country. How are we going to distinguish ourselves as a nation of great game developers if we are forced by those who control the purse strings to make stuff that looks and feels like all the rest of the American stuff on the market?
Developers get feed the lines, ?you will alienate the American market? or ?they won't go for it? which I rekon is a load of crap. Some aspect or another of ?Australian? culture (its always a bit distorted) is popular in the United States, take for example the crocodile hunter. Love it or Hate it and no matter how it distorts the image of the Average Aussie it is a show that has a Australian flavor and is HUGE in America. Then if you take a look at our ?motherland? (the Brits) they have always been avid fans of our soaps.
We CAN push whats left of our culture onto other nations in the form of Electronic Entertainment, cept don't do it like a crappy T.V. show. Aussie Developers are a pretty clever bunch of people we know you CAN make games with fresh and FUN gameplay, just don't be afraid to give it an Australian setting and storyline.
But how mochumbo? Our publisher laughed at us and told us that they could never sell a game with Bunyip in the title. Well i'm not sure of an immediate solution, what I do know is that a government funded firm similar to the Australian Film Finance Commision is required to help make this happen. Don't the government realise that film is a rusting artform and games are the way of the future?
Anyways nothing like a morning rant to kickstart the day.
I'm new to this forum and have an interest in animation and games design (that's why I'm here!).
I've searched for schools that offer Games Design and apparently only AIE and Qantm offer the course.
After looking at the past topics, I realised that Qantm is not much recommended.
I've lived in Brisbane, but have not been to Canberra. I'm not Australian and therefore, I believe I will be charged the high International Student Tuition Fees :(. Are there any courses that you can recommend me to take in Australia?
I've got a Diploma in Film and TV and did a minor in Animation and Digital Effects. I've learnt 3D Studio Max, Softimage, Flint and the usual Photoshop, Dreamweaver, Flash etc... I'm also interested in programming (which I know is realli tough!).
As shown at AGDC2002...
and follow links. warning! its fairly rudimentary yet.