So what did you think? I thought it was very interesting!.. Citizen Zero looks very good. There was one shot in the game with a crowd of people walking on a track - if every one of those is a player, then I'm mighty impressed. :).. some very cool facial animations in there too.
Industry and Education
[?] Hi can any one help me out? Im looking forward to do a master's or a diploma in Australia or NewZealand, offcourse in 3D and special effects and want to get inot the industry a.s.a.p. Well Aus I only know about SGC(Enmore) and CGC. Also looked at a couple of unis but no one seem to be offering a complete 3D course like the ones in the US. As I need to start off with the program real soon I am still wondering which is the best choice to make and value for money ...
Places like the Academy of Art(CA) and Full sail (Florida) are amazing but mighty expensive too...
Are there any eqvalents in Au or NZ?????[?]
I live in Tasmania, Australia and I was wondering if there are any computer game developers here in this state?
Just a note to anyone grabbing the E3 video of Transformers Armada:
All the other stuff on IGN's page is from a different Transformers game, only the May 15th video is of the Melbourne House game... I'm contacting them to get it fixed up
I was reading the [url="http://www.gamerspulse.com/modules.php?op=modload&name=Sections&file=in…"]Gamers Pulse article[/url] that I posted on the main page, and I was taken back by Ross Symons' (CEO of Bullant Studios) comment on the number of developers expected to work on a Playstation 3 title.. 70 people!! That's such a large number of people to work on a title. Imagine the costs involved to keep them on the payroll for a couple of years. I used to work for a design company which had offices in Sydney and Melbourne, and I don't think it even had that many people (and that covered everyone from managers, programmers, designers, admins, directors etc the lot)..
Maybe we'll see more places like LastFun Studios popping up in the future, where game devs offload work to specialised 3D studios.
I've noticed alot of OZ developers building games for the gameboy. Is it because it's a cheaper option than forking out the dolo for a PS2 dev kit? Cuz im pretty confident in my opinion when i say that most of these companies, probably didn't start there companies to make gameboy games. Most of 'em were probably created to build PC and console games.
Im not saying there is nothing wrong with the Gameboy, but when you have the option to choose between hand held, pc or console, the hand held will predominately be chosen last. Simply because the experience is far greater on the other 2.
Anyhoo, back to the question, can anybody answer this? why do OZ developers create more for hand held than they do for the others?
This may have been done before, but i felt that there was a need for prospective students to know what really happens in these courses.
If you are or were a student at any school, uni, tafe, tech that taught a course in gaming, could you be so kind as to inform the uninitiated on what the deal is with these places?
Just fill us in on whether or not its as good as they say it is, and if u did learn everything they said they would. I suppose i am asking for a quick review from the students perspective. This is no way intended to bash courses, but instead, to inform people as to where they should be focussing there energy towards.
When u post, just name the school and course, then dribble away.
Just curious if any of the students here have signed up for this? What would students like to get from this?
I am not expecting a huge magazine or anything.... but maybe a nice Q&A session in one of the membership letters where students can get questions answered. Or even a small member forum where students can post and other members can respond? I'd love to pick everyones brains *grin*
*edit* Souri - wanna move this to a more general forum, please?
Well I've currently finished high school, went to tafe for about 10 weeks and did Business then I soon discovered that business was not for me. I'm an arty kind of person and I'm interested in illustration and design.
My problem is that I can't find a suitable art course to get me into university for a bachelor. Does anyone know of any certificate level art courses for this year so it can help me get into a diploma for next year and so on? Most preferable in Brisbane.
I'm not really sure what I should put into a portfolio to apply for a diploma, it would be nice if someone gave me an example or describe it.
As a games developer working late comes as part of the job. However can someone reassure me that not all companies are like mine. I mean scheduling you to work over Easter after you've done 10 months of evenings and weekends without any overtime pay. I just hope we get some royalities even though the game is totally c**p. There has to be someone that can manage a project in this industry. Or do I do what we always do and blame the publisher even though the management don't know how to do basicly arithmetic and work out the project requires an extra 8 man years. And all they can say in their defence is this is typical in the industry. Duh!
To all managers/producers please learn from your mistakes and add on those extra man hours before the project begins.
anyone know what they are up to? i used to work with them at Auran... have they moved to another company? freelance? unemployed?
It's great to finally know what Irrational have been working on. Tribes at that! How unbelievably awesome @:-D All those stupid CS terds missing out on the greatness that is Tribes...
Screenies are shaping up nicely too. Should be some really nice artwork pumped out in this one. If not, we can all blame the junior artist... *evil grin at Dean*
I'm interested to find out how Australian game developers deal with marketing, specifically how important is it to have good online strategy verses the traditional magazine type marketing. I don't work for one but interested nevertheless.
A quick post
there is a new games company up in canberra which by the sounds of it are going to do console games.
They are also looking for a concept artist.
I am just wondering if anyone has heard about QUT's Creative Industries (Communication Design) / Information Technology double degree? Its aimed at Game design, having a nice balance of multimedia and IT, with a couple of specialty units for games thrown in.
What are you general thoughts about it? Would it be a good course to enroll in?
You can see an overview of the course here.
Reason I ask is that I am currently enrolled in my second year of IT at QUT, and I am really interested in switching over to a double degree. Even though I have already done a lot of the units already in my IT degree, I really think that the Communications Design side of the course would be great, especially considering I am a better artist than programmer.
I will be at uni for about two more years than I would be if I stuck with I.T., but I think if I have this degree behind me the wait should be worth it.
Anyway, if anyone knows much about this course, let me know what you think!
I was just browsing the E3 website when I decided to check out who's going to be exhibiting products this year, and I only found three Australian companies...
Auran, of course will be there.
Torus is also there,
and a third "Australia Games" is also there, but I don't exactly know what that is.
I'm assuming that at least a few representatives from each Australian Game Dev Company is going to be there. Any companies flying all their staff over? And is anybody else going - that's not in a company? (if that's possible).
I've been told that Evolution Games in Brisbane has closed its doors.. can anyone confirm that?
EB have released the SP a day early, and have a dealio on where you trade in your GBAdvance with 2 games and get the SP for $49.95 (whether or not this is good, I leave to you). Apparently it's only for today though, so may be wise to get in if you wanna take advantage of it. This was at EB Toombul, so at the least, it's Queensland EB's.
Man they're small. And very nice. Trendy. I want one. Someone buy me one. And Metroid. @:-)
Please excuse me if I am posting this in the wrong place....I wasn't really sure whether to post in the art section, or the games industry section. (Me = noob)
I desperately want to get into concept art, and have noticed that in the US they have some courses specifically on that subject, but I am unaware of any in Aus (particularly Melbourne...I don't want to have to move too far).
I have a good enough knowledge of art in general, and don't want to go through 2 years of an art course, just to get about 2 weeks worth of concept related stuff.
What I'm getting at is, does anyone know of any courses that would help me out?
I am looking for Australia Game Publishers in Australia. Not world wide publishers such as THQ, UbiSoft.
I knwo f red Ant, but they are more game design (do they publish?)
quote:Just got a casual gig tutoring at QANTM.
If anyone on Sumea is currently studying there drop us a line.
Looking forward to getting to know the new batch of students.
Also congratulations to Hydro for the position in production, you rock buddy.
Malus! How did you get that job?!! What stuff will you be teaching? [:)]
You can already import the Live kit from US and it works super, as told in the recent issue of Atomic. Here's hoping that this may encourage the growth and expansion of broadband in Australia (was it Microsoft who told the Aussie government that our internet coverage sucks?)
If you go to the [url="http://www.agdc.com.au"]AGDC[/url] site you may realise that the new date is the 20th to the 23rd of November. I'm not sure how much this affects most university students, but this is at the tail end of the exam period for me! Bummer. Might have to miss out on the event, I've already emailed pon chaleune about it - and I doubt the event's date will get changed this year, but at least if you were planning to go, and now can't (that is - you are in the same situation as me), then email the (edit)gal so she knows that she's losing attendees(/edit whoops) :(
I'm not sure what the benefit of having the AGDC earlier in mid-late november is - most games due for the holiday season would have finished crunch time by then and would be in the publishers hands by wouldn't they?
I don't want to see this event become un-attendable by uni students!
Any off-topic issues send to email@example.com
All comments on Sertan's case study on BigWorld here! (article at http://www.sumea.com.au/sart4Bigworld.asp )