I'm suprised there's been no mention of how it went, did anyone from here go?
Industry and Education
hrmm seems im still not qualifyed enough, so im looking at studying something in the multimedia area at tafe beginning of next year, looking into other areas as theres not a real lot of emplyment possibilitys in Aus it seems....
So im taking suggestions for tafe courses in South Australia...
This will be interesting to watch.
LOS ANGELES, June 29 (Reuters) - A video game programmer has sued the games arm of French media and telecoms company Vivendi Universal (V.N: Quote, Profile, Research) , claiming he and his colleagues were regularly forced to work extra hours and denied overtime pay.
The suit, filed Monday in Los Angeles Superior Court, is one of many filed against companies in the state in recent months, as employees seek to be classified as overtime-eligible to obtain compensation for working more than 8 hours a day or 40 hours a week.
The games industry is well known for its periods of "crunch time," where programmers are called on to work long hours for weeks on end to finish games on time.
I just thought I�d share this interesting article about women in game development, in case people haven�t seen it.
Just a couple of quotes from the article:
quote:The times, they are (finally) a changing, however. Already well-represented in marketing and public relations, women are now moving into the creative areas of coding, design, art and production.
Advocates say it's about time. The industry needs not just gender diversity, but a diversity of ideas they hope will lead to new types of games and, ultimately, new players. The challenge is finding the talent.
quote:And finally, changes in the way games are built indicate less of a future demand for coders, but more of a demand for artists, producers, story tellers and designers -- fields traditionally better represented by women.
I was just wondering who here was from perth and what your job/course is?
it would be good to know that im not on my own in hoping for a game dev career.
what are the chances of opening a succesful game development company in perth? there are so many courses and stuff for programming and 3d modeling and stuf in perth u would think there would be more companies in perth. if sumone was to start a business in games dev, what would be the chance of them becoming a succesful company?
For those who missed this article.
Its about time the federal government started pitching in.
we're famous :-)
(warning, contains adult humour)
Just Spreading the word, www.kawow.com
Good news for these guys.
There isn't any easy way to do this so I'm just going to come right out and say it.
Adam Neykoff-Davies, the delightfull fellow who held the faux cave demo at Free Play, was killed in a car crash last saturday night.
You can read about the details here if you so desire:
I'm in the process of putting up a website where people who knew the victims can leave messages or share stories about them and upload pictures to share. I'll post the URL for that site once It's online.
Funeral services with be held over the next few days, if anyone wishes to attend, contact me by email and I'll foward on the details: firstname.lastname@example.org
I apologise if you were close to any of the victims and this is the first you've head, we tried out best to notify as many people as we could personally.
May they rest in peace.
Gamedev.net have posted up an article on the IGDC by David "RM" Michael
Im not sure this is a good place to post this? (prehaps you coul dmove it to someware more appropriate) or even delete it if you want... anyway I thought some of you might be interested in this (if you havent recieved it already). Thought it might be a good opportunity.
------- ATTACHED MESSAGE: (From Jason Della Rocca)
Sorry for the BCC'd email, but just wanted to quickly ping everyone in our database from Brisbane.
During my recent trip to E3, I had the fortune of meeting with Brett Fraser, a biz dev manager at the Office of Economic Development for Brisbane. He clued me in on the work they are doing to support the game industry, and on initiatives like the game "cluster". All cool stuff!
Yet, despite the great work being done, no one is directly meeting the needs of the actual individual developers in Brisbane: the artists, programmers, designers, producers, etc, etc.
I discussed the need for an IGDA chapter in Brisbane and how it would provide a hub for all developers to connect, share ideas, and build a vibrant local developer community. Local chapters also become part of the IGDA's global network, providing greater awareness for each local dev community (and a greater sense of "belonging"). This is not to compete with the important work of the Cluster or the OED, but to complement their corporate/business level efforts.
IGDA chapters are loosely formed volunteer initiatives driven by developers for other developers. There is no cost involved, and membership is not required. The IGDA provides the basic guidelines and tools, but it is the local developers who determine what is best for their local community.
We have about 80 chapters worldwide:
And, we're in the process of getting chapters set up in Melbourne and Canberra. To get the ball rolling in Brisbane, we need to find a couple of developers willing to volunteer some time to coordinate the chapter.
If you are interested, please let me know. Also, might be a good idea to skim our chapter reference manual to get a better sense of what's involved:
Jason Della Rocca
International Game Developers Association
"Do or do not. There is no try."
This is the thread to post all about your opinions on what worked and what didn't work at Free Play: Next Wave's Independant Game Developers' Conference 2004.
What did you like best about the conference? What you didn't like? What needs to be improved/omitted/changed, and any other thoughts and suggestions you might have!
This is probably damn late notice (I only just got reminded of it, so apologies), but the Queensland Animators Group (http://www.qa.org.au/) is holding an animated evening with Krome Studios at QANTM 7PM Tuesday night (tomorrow). $5 for civilians, $3 for students and QA members. There'll be Steve Stamatiadis, Jason Stark and Erin Brown. Official info at the QA website under Events.
Hope to seeyas there @:-)
one of the most fun and enlightening experiences for me and my personal goals. i had so much fun talking to everyone, i got to see melbourn which was lovely, and i became more comfortable about my ideals and directions that im headed.
my fav talks were (in order of showing)
Managing a mod project
"Crunch time" or time to get a life?
Building the Independent Game Development Community
soo much information.. so little time,,
and thanks heaps to the nocturnal crew for that breakfast, imho that was an excellent touch
things i would like to have improved, was break times. time for lunch and dinner,, and if the weather is good, having a talk in a park i think is a good idea(mostly unfeesable i just like greenery:)
thanks everyone for allowing me to be apart of your lives(attendee's included) and i hope to see you all on irc.uq.edu.au #sumea and definatly next year for another great conference.[:D]
Hey all, most of you have seen me floating around the place a bit lately, im just announcing 2 things..
1) Over the past 18 months or so ive been analysing ideas, approaches and business plans regarding the games industry, and come up with a winner out of a handful of possibles.
We create game related assets, both art and code. We do not make games. [:0]
We are simply a cost effective method for other developers to meet deadlines and milestones, and provide an extra boost to manpower without the added overheads of salaries etc.
2) Im glad to also announce the birth of our webpage, check it out here http://www.kalescentstudios.com
Feedback of course is welcome [:)] and greatly appreciated.
Hi there. I have been making my own indie games for a while now and I am thinking of trying to get some funding to try and commercialise the stuff I develop. Do any of you know the best way to go about getting funding and who should I speak to?
Just wanted to let you know that Transformers is a lot of fun to play, Atari Melbourne House have done a bang up job. Best of all is the 'extras' where you can view old TV ads done for kids with helpful themes such as 'always wear a life jacket' and 'don't run away from home', funny stuff.
I won't go into details about the gameplay but it's a tough cookie to play and the bosses rock in that old school adrenaline pumping way.
Oh, and, KEE KOOH KAH KOO KEH!
Hi, I've found these articles to be very good. Check them out :)
I had a carrer speaker at school today talk to us about the games industry. He was from swinburne university nad he told us about a new course they'll offer from next year.
Heres the link
It seems promising and it's a double degree with both a lot of art and programming involved. I gues it's main competitor in Melbourne will be the Monash course.
The almighty Gazunta has demanded I let the Sumeans know that John Passfield has been interviewed by channel 7 and should be on 7 News tonight (most probably at the end of the half hour).
In return, Gazunta is finally doing his plot for pixel town :P
This is an extension of some things that were discussed in the "Whats it pay" thread, but since it was getting off-topic I thought I'd start a new thread.
The following is an interview with Alex Seropian, one of the original Bungie guys, who has started a new company with a different development/business model.
quote:"Wideload employs only ten core staff, who focus on prototyping new ideas, and then after this stage, development work is farmed out to independent contractors rather than to a large internal team"
Now I personally see this as a parallel to the direction the film industry took 50 or so years ago. In the early days the studios kept a full staff of talent to make movies, paying them wages - but after a while things drifted towards todays model of hiring people for specific movies (or a contract for 3, or things like that)
Yet at the same time there are movie studios like Pixar who do it all in-house (apart from the 'talent') (maybe thats because they are also a software house?)
I'm undecided whether it's good or bad. I'd hate to work on contracted jobs myself, but I can see the attraction for this guy and his startup business.
What do others think - is this the way of the future or a step backwards, or just 'different' ?
With the upcoming convention in melbourn I think it's about time for us Sydney siders to start doing some serious networking.
If you agree please go here and sign up for the meeting on the 18th!
Currently there are two guys going, so if the other guy pikes then I'll be there all alone :(
That would be really sad. Also I just bought a new laptop so I'll show you all my games and stuff. THIS IS A ONCE IN A LIFETIME EVENT!
Hello all, I?m not sure anyone?s actually posted some of this info here but here goes. To all those aspiring to get into the games industry in Melbourne, be it in 2D or 3D art, be wary. There?re a lot of dodgy practises going on. Sure, working in the games development industry sounds like a dream job for some, but some companies here are a real nightmare. The companies here are small, and the people they need are not much, and yet there are A LOT of people trying to get into the industry. Some game companies have even placed bogus job ads on their website, asking applicants to send their work to ?em. Why? So they can get FREE ideas for their own work! Most can?t even be bothered to send a ?sorry? email to you (their excuse being too many applicants). Now, you can agree or disagree, it doesn?t matter, but what matters is that people are aware of some of the things I?m about to say. You learn a lot about a games company, just by looking at their website. Those that boasts of how great their games, or company, are doing, usually it?s the opposite that?s happening. Now, the same thing might not happen to you, but here are some of the experiences I?ve encountered:
a)Company: Act 3 (or whatever act it?s calling itself), their 3D speaks for itself. Be careful of what you send. Never heard of them before, never again after.
b)Company: Tantalus Interactive, Be careful of the ?sloth?, this guy dresses like no other. If you get an interview with this guy, make sure not to bring all your work, ?cause he?ll just copy it all into his computer as part of the ?interview process?. Make sure you know what games they make (ie. Gameboy) and set your folios towards that direction.
c)Company: Blue Tongue Software. Now, again set your work towards what they are developing. If you don?t hear from them in 2 weeks, forget it. Don?t send the SAME demo reel to them otherwise you?ll get an email telling you not to send stuff to them for A YEAR! (Remember the ?Soup Nazi? episode in Seinfeld? Well, this is the games version of that).
d)Company: IRGURUS. During the 1st interview, the artist guys are great and you can relate to them. Problem is you?ll have to attend a 2nd interview which is conducted by one of the bosses. One of them happens to be a former lawyer and he?ll use his ?lawyer? tactics on you, putting you on trial (punt not intended). From the way he talks, he?ll tell you if he likes you or not. When he puts you down, make sure you can take it and make a swift reply.
There?re other companies you can apply as well, but they are so secretive, there?s nothing much on their websites to show you how their games look like. For those that are new or are wondering how to get into the industry, here are some tips (been said before) that might help.
a) When creating a demo reel, only send your best stuff, running time: approx. 2-3 minutes. NO MORE!
b) NO flying logos! If you really want the company to see your logo, make sure it?s only for a few seconds MAX!!
c) NO SPACE SCENES! (unless they request for it!) In the 3D world, spaceships, planets are the easiest to do.
d) NO ?under construction?! If it?s not finished, don?t send it. A good demo reel takes months to prepare.
e) Don?t use other people?s work. (If there were others helping you to make your reel, DO mention it ?cause it shows you can work in a team).
It?s a nice industry, but like others is being spoiled by scumbags taking advantage of other?s hard work. Hope all this info could help someone out and good luck!!